Pursuing Avenger: How will you let your enemy moves away from you?

No, you don't get the +5 on the Final Oath attack.

Oath of Emnity says that, effectively speaking, I do. -Every- argument about an Avenger's melee power has to come from the standpoint of rarely missing with it. That oath adds -that much-, altho sometimes +4 if the target is off the 50% mark.

What the rogue does to get higher precision is:
A precise (+3) weapon? Avengers can do that too.
Combat Advantage? That's hardly unique to rogues either. Avengers like it too, and have the tools to exploit it.
+1 to hit with daggers? That's an interesting thing...

See, at heroic level:

You could look at it that Sneak attack adds bonus damage of 2d6, but really:

Avenger's using a Mordenkrad... which is 2 points of average damage higher than 2d6. The dagger does 1d4, which is .5 off from 2.

The rogue is attacking with a +4 weapon, the avenger with a +2...

Rogue does (7)+(2.5)+Dex+(Cha or Str)+enhancements.

Avenger does (9)+Wis+enhancements...

So really, what the Avenger loses in damage is 0.5+secondary attribute modifier in return for +2 to hit.

On the other hand, the Avenger can make better use of [W] on encounter and dailies than rogues, and will use his Hit effects more often, and there are NO Avenger powers that don't have some nifty extra benefit.


This is definately not a wash. Oath of Emnity -is that good-.
 

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Well, you'd be surprised.

The thing is, at any given level, your attack bonus and your damage from your weapon doesn't -really- change that much (barring the occasional buff). They're constants. .

I would be suprised but you might have to convince me I made another thread since it seems a serious divergence.
 

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