That's what they're calling it most of the time now really. Didn't like it at first, used to it by now. Stupid name, but actually a good concept for a game.variant said:I laughed when I heard them use 'aggro'.
Yeah, I agree, they should do more of these.fnwc said:I like these things and wish they would do more of them.
For DMs, it gives an idea of how to set a scene, keep pacing and keep the players interested in the game.
You'll notice that when the guys start to get too far off topic, Chris casually interrupts to get things back on track.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.