My only problem with this Q&A is the implication that we'll either get no skills or a 3e/4e style skill system that replaces the ability check resolution system. I love the use of skills as a support to the ability based resolution system. It's by far one of my favorite things about the playtest. I would be very much disappointed to see that option go away in favor of 'no skills' or 'skills replace ability resolution'.
My ideal rules-light system is having the skills as used in previous packets-- The skills are basically an 'area of expertise' and you apply your skill bonus or die to any ability check which relates to it. It's easy. It's flexible. It's extremely easy to customize. Please, please, please keep it as an explicit option.
AD
I would be careful making that conclusion. The modularity of the basic system will allow for a lot of flexibility. The robust one is the just the one they're working on, because they get the most requests for it, and will take the most refinement, it makes sense for that option to be available. I'm looking for a really simple system too, one tied to ability scores, I believe we'll see it.
A loose system might be very easy to design yourself as a DM as well. Want to do something? What skills do you have? ok, roll with advantage. No applicable skill? Ok, roll a regular ability check (or something like that). I don't think making skills more complicated really brings out any 'depth' to the game, and will happily keep things as simple, yet believable, as possible.
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