log in or register to remove this ad

 

TSR Q&A with Gary Gygax

Status
Not open for further replies.
This is the multi-year Q&A sessions held by D&D co-creator Gary Gygax here at EN World, beginning in 2002 and running up until his sad pasing in 2008. Gary's username in the thread below is Col_Pladoh, and his first post in this long thread is Post #39.

Gary_Gygax_Gen_Con_2007.jpg
 
Last edited by a moderator:

log in or register to remove this ad

Sir Elton

First Post
OH what the fork, I one more question, Gary.

Looking at Eosin's thread on starting an E-Publishing company, and I'm getting a degree to back it up :), I thought that maybe it is time to seriously think about starting my own. Now that I have been thoroughly "corrupted" into actually thinking that I can be successful.

Someone said he'd help me out with my Argonautica module in getting it published. I could use more help. Got any advice for somebody crazy enough to go down this road, like me?
 

log in or register to remove this ad

Col_Pladoh

Gary Gygax
Sir Elton said:
...

Someone said he'd help me out with my Argonautica module in getting it published. I could use more help. Got any advice for somebody crazy enough to go down this road, like me?

Heh,

While I do professional consulting, I really established the charge in order to not have to spend my time answering questions like that.

The obvious: The hobby gaming market is a small, niche one, and it is not growing. The advent of the D20 license had brought a flood of new publishers into the field, and with the established companies they have glutted the module market.

The result: Sales of a given module will be in the low thousands if published by a company with good distribution. Otherwise, they will likely be in the hundreds.

What more can I say?

Cheers,
Gary
 

ScottGLXIX

First Post
Hey Col.
Can you let me know if my estimation of illusion/phantasm spells is correct?
If a group of characters encountered a phantasmal force pit. The illusionist is hidden nearby and maintaining concentration on the spell. All of the players believe the pit is real. One player believes he falls into the pit and takes falling damage. At this point, the phantasm aspect of the spell takes over, the effects of this being similar to the effects of hallucinatory insanity. The player that fell into the pit believes he’s in a pit. His companions believe he is in the pit. Their conviction is so strong that they would go through the actions of lowering a rope into the pit to help their comrade out. The party then goes on their way, never knowing the encounter was a phantasmal force spell, and one character down the hit points suffered from the fall.
If on the other hand, one of the party members realized the pit was an illusion, and conveyed this information to the rest of the party, the fellow in the pit would realize he was just sitting on the floor in the hall, and the hit points would be recovered.
Sound correct?
Thanks.
Scott
 

Col_Pladoh

Gary Gygax
ScottGLXIX said:
Hey Col.
Can you let me know if my estimation of illusion/phantasm spells is correct?
If a group of characters encountered a phantasmal force pit. The illusionist is hidden nearby and maintaining concentration on the spell. All of the players believe the pit is real. One player believes he falls into the pit and takes falling damage. At this point, the phantasm aspect of the spell takes over, the effects of this being similar to the effects of hallucinatory insanity. The player that fell into the pit believes he’s in a pit. His companions believe he is in the pit. Their conviction is so strong that they would go through the actions of lowering a rope into the pit to help their comrade out. The party then goes on their way, never knowing the encounter was a phantasmal force spell, and one character down the hit points suffered from the fall.
If on the other hand, one of the party members realized the pit was an illusion, and conveyed this information to the rest of the party, the fellow in the pit would realize he was just sitting on the floor in the hall, and the hit points would be recovered.
Sound correct?
Thanks.
Scott

Ho Scott!

We are in total accors save for the last part.

Any damage believed to have been suffered is actual, caused by the mind of the victim--think of stgamta for an example. So disbelief after the fact does NOT mean automatic recovery. The harm done is actual, and it must be healed as any other damage;)

Cheers,
Gary
 

Col_Pladoh

Gary Gygax
ScottGLXIX said:
Hey Col.
Can you let me know if my estimation of illusion/phantasm spells is correct?
If a group of characters encountered a phantasmal force pit. The illusionist is hidden nearby and maintaining concentration on the spell. All of the players believe the pit is real. One player believes he falls into the pit and takes falling damage. At this point, the phantasm aspect of the spell takes over, the effects of this being similar to the effects of hallucinatory insanity. The player that fell into the pit believes he’s in a pit. His companions believe he is in the pit. Their conviction is so strong that they would go through the actions of lowering a rope into the pit to help their comrade out. The party then goes on their way, never knowing the encounter was a phantasmal force spell, and one character down the hit points suffered from the fall.
If on the other hand, one of the party members realized the pit was an illusion, and conveyed this information to the rest of the party, the fellow in the pit would realize he was just sitting on the floor in the hall, and the hit points would be recovered.
Sound correct?
Thanks.
Scott

Ho Scott!

We are in total accord save for the last part.

Any damage believed to have been suffered is actual, caused by the mind of the victim--think of stgamta for an example. So disbelief after the fact does NOT mean automatic recovery. The harm done is actual, and it must be healed as any other damage;)

Cheers,
Gary
 

Piratecat

Writing Fantasy Gumshoe!
Hey, all -- Gary has asked us to let folks know that he's going to be away from the internet for a while. He's not ignoring us, but he has asked that we close the Q&A thread for the time being. We'll reopen it once he's back.

More info when we have it!

EDIT - the new thread can be found here:

http://www.enworld.org/forums/showthread.php?t=104817

Thanks to Grodog for reminding us to post a link. :)
 
Last edited:

grodog

Adventurer
Gary Gygax Q&A: part VII

Continued from http://www.enworld.org/forums/showthread.php?t=76849&page=11&pp=20 (which should be added to the Archive if one of the moderators would be so kind).

PirateCat gave approval after checking with EGG awhile ago to reopen these threads and discussions, so I'm doing so since I have a new Q that only Gary can answer :D

Hi Gary---

In a discussion at http://www.acaeum.com/phpBB2/viewtopic.php?t=806&start=40 Paul Stormberg mentions that Dave Sutherland was asked by you to paint specific heraldry for the fighter on the cover of the 1e DMG. For anyone who doesn't recall the fighter's shield devices off the top of their head, go to http://www.acaeum.com/DDIndexes/SetPages/SetScans/DMG.html

I thought that image looked very familiar, and it is very similar to the image of the heraldry for the City of Fax in the Wild Coast, per the World of Greyhawk folio---basically it's the same, except that the DMG shield features the blue line between the red diamonds. To see the Greyhawk Fax crest, go to http://www.geocities.com/TimesSquare/Realm/5037/atlas/heraldry.html

Relatedly, I've wondered if the other coats of arms displayed on the 1983 Greyhawk box set and the one knight's pennant are also suppposed to represent specific crests/characters/etc.? For an image, see http://home.flash.net/~brenfrow/gh/gh-wogbox.htm

Thanks! :D
 

Col_Pladoh

Gary Gygax
Howdy Grodog and All!

The armorial bearings displayed on the fighter's shield shown on the original DMG book are those of a Gygax who fought in French service sometime in the 15th century. As I devized all of the armorial bearings for the states of the World of Greyhawk, it is likely that when I did that for Fax I unconsciously borrowed from memory.

BTW, the actual Gygax Family arms are a white goose passant on a green field with a gold star (mullet) in the dexter canton and a bison horn in base, IIRR. The goose, "ganse" in Switzer Deutsche, sounds a bit like the ending of the family name, and it is also alert to danger. The star was supposedly awarded for the bravery of some ancestor, and the bison horn likewise, for calling attention to some enemy threat.

Cheers,
Gary
 

mythusmage

First Post
Col_Pladoh said:
...As I devized all of the armorial bearings for the states of the World of Greyhawk, it is likely that when I did that for Fax I unconsciously borrowed from memory.

Most authors merely write themselves into a story, but our Gary has to include the family. :p
 


Jupp

Explorer
hehe cool, now that you say this, there is an age old childrens song here in Switzerland called "Gi-ga-gax" that is about a goose mother walking along the road with its little children.
Too bad I never examined the whole thing more when I was in Seeberg, Switzerland where I had military service not too long ago. I am sure I would have seen at least one of those family crests with a goose on it. There are dozens of Gygax in that village :)
 


T. Foster

First Post
Hi Gary,

I've been reading the reports of your 'new' OD&D Castle Greyhawk adventures, and notice that you started the players out as 3rd level characters on the 1st dungeon level. Was this because of the toughness of the particular dungeon (i.e. level 1 of Greyhawk Castle is equivalent difficulty to level 3 elsewhere -- perhaps because the inhabitants have increased toughness/experience due to all the adventurers they've slain over the years)? Or is it a more general decision that 1st level OD&D characters are too fragile and that 'modern' players need more of an initial boost (noting that in most modern games, even something as ostensibly 'old school' as C&C, that starting characters have significantly more power than 1st level OD&D characters -- more hp, better attack rolls, WAY more spells -- typically 4 0-level and 3 1st level spells vs. 1 1st level spell for magic-users and no spells at all for clerics)? Or am I reading too much into this and the real explanation was something else entirely?

Regards,
 

grodog

Adventurer
Gary---

How about a general update on your current writing projects, and what books you have in the pipeline, with release dates? Christmas is coming, and I'd like some new Gygax and Kuntz under the tree! :D
 

Andrew D. Gable

First Post
You may have addressed this question before, Gary, but there is a discussion going on about where exactly the lich originated. I'm inclined to say the lich/phylactery was based on Sauron/Ring and others have guessed it was based on the Russian Koschei. Where did you come up with these guys? One of these sources, or somewhere else?
 

Erik Mona

Adventurer
Col_Pladoh said:
Howdy Grodog and All!
BTW, the actual Gygax Family arms are a white goose passant on a green field with a gold star (mullet) in the dexter canton and a bison horn in base, IIRR.

Compare that to the device of the County of Urnst.

--Erik Mona
Editor-in-Chief
Dragon & Dungeon
 

dead

First Post
Hi Gazza,

After you left TSR, the company released some atrocious Greyhawk material (for example, WG7 Castle Greyhak). Was this a coincidence or a retalitory attack against you?

Also, after you left TSR, you finished the Gord the Rogue books. At the end of the cycle, Oerth bites the bullet. Was this your way of saying that Greyhawk is dead and that fans should turn away from TSR's version with disdain?

So . . . in other words, did TSR release the Invoked Devestation (WG7 and others) and you respond in kind with the Rain of Colorless Fire (the final Gord book).

Besides that, what long-term campaigns are you running at the moment? How many? What systems are you using? Do you have a D&D 3E campaign on the go?

Thanks. :)
 

Colonel_Pladoh,

I'm glad to hear you are recovering and writing. I've always felt there is no better incentive for one's health than to have a purpose to keep you going.

If you don't mind, I have a few questions, ones that I'm sure have been asked before, but since I can't find any record of them, I'll let fly with them here:

1) How much of Castle Zagyg has been completed? Are you in the editing phase and, if so, how many parts of the adventure can we expect to see in the coming year?

2) I know this is a touchy subject for you, so forgive me for asking, but how difficult would it be to convert the series to Greyhawk? Like many of your fans, I would like to experience your masterpiece in its original context. Would I be better off placing the castle near Greyhawk city, or using the city that accompanies the module?

3) Have you expanded upon ideas originally present in Zagyg's Castle or have you remained true to the original design?

4) I know that Zagyg's Castle has been designed for the Troll Lord's system, but if you could choose an alternate set of rules, which of the following would you recommend for your masterpiece: OD&D, Basic D&D, AD&D, or another more recent version of D&D? Again, forgive the sacrilige of my questions.

5) Now that you're knee deep into the adventure (perhaps nearing, or having reached the end), have you gained a new perspective over the module? Can you point to some elements of the adventure which made it so unique as to be honored in gaming legend?

Thanks in advance for any response. Here's hoping your health improves,

Shock the Monkey
 

Erik Mona

Adventurer
Col_Pladoh said:
Howdy Grodog and All!
BTW, the actual Gygax Family arms are a white goose passant on a green field with a gold star (mullet) in the dexter canton and a bison horn in base, IIRR.

Compare that to the device of the County of Urnst.

--Erik Mona
Editor-in-Chief
Dragon & Dungeon
 


Status
Not open for further replies.

Advertisement1

Latest threads

Advertisement2

Advertisement4

Top