TSR Q&A with Gary Gygax

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This is the multi-year Q&A sessions held by D&D co-creator Gary Gygax here at EN World, beginning in 2002 and running up until his sad pasing in 2008. Gary's username in the thread below is Col_Pladoh, and his first post in this long thread is Post #39.

Gary_Gygax_Gen_Con_2007.jpg
 
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Col_Pladoh

Gary Gygax
shadow said:
Gary, I've been wondering for a while what was your inspiration for some of the gods of Greyhawk. Specifically I've been wondering about Erythnul, Zagyg, and Wastri

Erythnul, the many, really kind of reminds me that old movie, Clash of the Titans. In one part of the movie skeletons spring up from the ground where the hydra's teeth had been sown. In the same way, where ever Erythnul's blood spills, monsters spring up. What was your inspiration for Erythnul?

I can see that Zagyg is Gygax spelled backwards (With Z replacing the X). I've read somewhere the Zagyg was originally a mortal who ascended to godhood. Was he originally one of your PCs?

And, I've been wondering about Wastri for a long time. The god of bigoty and human superiority is depicted as being slimy and toad like. The way he is depicted almost seems to be poking fun at some of the various hate groups.

Anyway, I would appreciate your response.

Heh, well...

Zagig/Zagyg is based on a sort of joke--me as the mad designer of Greyhawk Castle and its dungeons. After all, how else could such a place exist? Zagig was never a PC, only an NPC played by me...

Erythnul was my conception, and it was inspired by need in the pantheon being created, and the "Demon of Blood & Seed" from Hindu mythology provided the conceptual basis for one of his capabilities.

Wastri, ah, a favorite of mine. His original appearance was in an early, never fully published (rightfully so) novel called THE GNOME CACHE. In withdrawing to the marshes to live a life of cntemplation, Wastri found only that he loves batrachians, that hunting small demi-humans with giant toads was amusing sport, and the only enlightment he received was from the first used to roast prey taken. Perhaps it was a comment on extreme conceits of religious sort....

Gary
 

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Col_Pladoh

Gary Gygax
bones_mccoy said:


I think you're talking about Castle GarHack here. My question was about this post of Rob's:

[snippage]

What do you think about that idea? Apart from "my God, what a mountain of work!" ;)

As a pragmatist, I discount the idea entirely. I believe that Kenzer has licensed the old material, WotC will not have the least interest in adding it to the OGL, so the speculation is to no useful end. IMO there is only one possible route open--other than genericiziing the material and publishing it thus.

right you are about monumental tasks too. In any form the project is one of great length and like effort.

Cheerio,
Gary
 

PatEllis15

First Post
Gary: Wow, took me about an hour to read through all this, thanks for your your time and effort (both here, and back when you wrote D&D!)

Curius if you can comment on WotC/Hasbro's marketing strategy.

WotC has elected to push adventure development to Dungeon, and have released only a few adventures for 3E (The "Adventure Path" series). Further, they figure that with the OGL, that the market will be flooded with adventures, but that the OGL will help sell more PHB's, DMG etc.

From you knowledge with LA, and your past experience as the head of TSR, do you think this was/is wise?



To follow up, What I have always enjoyed about Greyhawk was the skeletal feel that you gave it. The adventures you published provided glimpses of the detail that lied beneath the surface, and provided many idea's that a DM could use to flesh out the world a bit more.

Was this purposeful, or by design?

Not being familiar with DJ or LA, did you use the same approach with the gameworlds for those systems?

Pat E

Taro Sarask
 

Col_Pladoh

Gary Gygax
PatEllis15 said:
Gary: Wow, took me about an hour to read through all this, thanks for your your time and effort (both here, and back when you wrote D&D!)

Ah, welcome, and if only it had taken me so short a time to read and respond :D

Curius if you can comment on WotC/Hasbro's marketing strategy.

WotC has elected to push adventure development to Dungeon, and have released only a few adventures for 3E (The "Adventure Path" series). Further, they figure that with the OGL, that the market will be flooded with adventures, but that the OGL will help sell more PHB's, DMG etc.

From you knowledge with LA, and your past experience as the head of TSR, do you think this was/is wise?

Without critiquing what WotC/Hasbro has and is doing, I can say that my management philosophy for a game company is quite different from theirs. Of course Hasbro is a mass-market toy and game company.

The OGL and D20 are clever moves that are, in my estimation, meant not only to support the 3E game but also to capture more of the RPG market by broadening the base audience for it by having other games covert to the D&D base system.

I would not have done that. I would certainly have licensed at low royalty select companies to provide support material, though. Such product would then have the game logo on it too.

To follow up, What I have always enjoyed about Greyhawk was the skeletal feel that you gave it. The adventures you published provided glimpses of the detail that lied beneath the surface, and provided many idea's that a DM could use to flesh out the world a bit more.

Was this purposeful, or by design?

Not being familiar with DJ or LA, did you use the same approach with the gameworlds for those systems?

Taro Sarask

Heh, and it was done with purposeful design. I sought to create an interesting, even compelling, base from which the GMs could work so as to create campaigns and adventures with sufficient of their own input, the "group personality" if you will, so as to allow each to be a unique expression.

Yes, in general I did that with the DJ/MYTHUS system--as some hace noted, the EPIC OF AERTH is near a generic fantasy world--and likewise this holds true for the LA game world, the LEJENDARY EARTH. In it I have provided for near endless expansion and variation through "portal anamoly" areas and portals to parallel worlds.

Cherio,
Gary
 

ColonelHardisson

What? Me Worry?
Col_Pladoh said:


As you did in posting, eh?

Anyway, hasn't Morrus ever heard of a "loss leader"?

Oh, well, never mind that; not a good analogy... :eek:

Cheerio,
Gary

Well, sure, Gary, I don't want this thread to fall off the page. I'd rather it was stickied to the top also, but that's beyond my control. Posting to the thread isn't, though. Just because I've differed with you on occasion about some things doesn't mean I'm not a huge fan. You'd be surprised how much common ground we have.

Aww, jeez, now they're gonna call me a wild-eyed fanboy. Oh well.

Full Thrust might be a game you'd enjoy. It's a good, solid starship combat game.

I was wondering about your reaction to the death of Poul Anderson not too long ago. I know you were a fan of his.
 

Col_Pladoh

Gary Gygax
ColonelHardisson said:


Well, sure, Gary, I don't want this thread to fall off the page. I'd rather it was stickied to the top also, but that's beyond my control. Posting to the thread isn't, though. Just because I've differed with you on occasion about some things doesn't mean I'm not a huge fan. You'd be surprised how much common ground we have.

Frist, what would we learn, and what fun would be had, if we all agreed on everything? So no to fret in the least that your POV has now and then differed radically from mine. Of course I am usually right, so you should vote for me... Wait, forget that. It's
from an upcoming political speech,

Full Thrust might be a game you'd enjoy. It's a good, solid starship combat game.

I was wondering about your reaction to the death of Poul Anderson not too long ago. I know you were a fan of his.

Possibly, even likely I would, because I enjoy playing most good games. Finding time and opponents is the trick. I will make time to play OPERATION OVERLORD at the drop of a hat, for example. Unfortunately for me, not many takers hereabouts. LAst game I played Peter Adkison was the British, I was the US, and sone Luke was the Germans. Another Allied victory:)

Yes, I was saddened to learn that Poul Anderson had passed away. Another of the F&SF giants whose work I am so fond of is now gone. At least his writing remains, but no new work <sigh>

Ciao,
Gary
 

Deedlit

First Post
Why were gnomes put in? Hobbits/Halflings, Elves, Dwarves, and Humans had a clear origin in the works of Tolkien(Which seem to be the basis), and Half-Elves were there(Albeit uncommon.) and Half-orcs existed, though they were merely villains. But what was the purpose of the gnomes, and what was their inspiration?
 

Col_Pladoh

Gary Gygax
Deedlit said:
Why were gnomes put in? Hobbits/Halflings, Elves, Dwarves, and Humans had a clear origin in the works of Tolkien(Which seem to be the basis), and Half-Elves were there(Albeit uncommon.) and Half-orcs existed, though they were merely villains. But what was the purpose of the gnomes, and what was their inspiration?

A fair question!

Indeed, the number of JRRT fans who were potential D&D gamers encouraged me to include races like those in his works in the game. Dwarves, of course, are common in a lot of myth, German and Schadanavian. The elves in D&D were not those of the Rings Trilogy, but hobbits/halflings were that. As a reader of fables, fairy tales, fantasy, and myth for a long time before the work of JRRT was in print, adding another choice, the gnome, seemed a good thing, as in fantasy the former elemental had become more an archetypical "fairy" race. Inspiration came from extensive reading, and of course designing the race to fin the D&D model was not a great challenge ;)

Cheerio,
Gary
 

Breakdaddy

First Post
I'm having a damned hard time trying to find Lejendary Adventures. I want to check it out for a few minutes and maybe purchase it if it fits my gaming needs. Unfortunately, I've been unable to locate anything for it at my local game retailer. I've mentioned this to the store owner, but he kinda shrugged it off. He is a bit of a smug bastard anyhow. :mad:
 

Col_Pladoh

Gary Gygax
Breakdaddy said:
I'm having a damned hard time trying to find Lejendary Adventures. I want to check it out for a few minutes and maybe purchase it if it fits my gaming needs. Unfortunately, I've been unable to locate anything for it at my local game retailer. I've mentioned this to the store owner, but he kinda shrugged it off. He is a bit of a smug bastard anyhow. :mad:

Retailers need to be supported, especially those who provide gaming facilities, carry a broad line of RPGs, know their products, and encourage gaming. Display space is valuable, inventory costs money, so naturally a shop will want space used for high-demand products...especially if the staff aren't broadly knowledgeable, are more order-takers that salespersons. All that said, when the Hekaforge Productions line is carried by many distributors, Alliance at the top of the list, why a shop that doesn't stock the products will not special order for a customer is simply beyond me! It is their loss--not merely the sale but potentially the customer too.

If you go to www.lejendary.com you will find an exposition of the products, information regarding the LA game system, and a link to RPGme. They handle online orders promptly.

Sorry that your local supplier is so unresponsive to your requests. We do our best to promote and support brick & mortar game outlets, but if one refuses to serve gamers, it deserves to lose their custom:(

Cheers,
Gary
 

ColonelHardisson said:


Well, sure, Gary, I don't want this thread to fall off the page. I'd rather it was stickied to the top also, but that's beyond my control.

I agree that the thread should still be "stickied" to the top of the page, but I imagine that once it has reached its conclusion, the moderators will put it in the archives for viewing.

So, until then, let's *bump* and ask more questions. :)
 

Col_Pladoh

Gary Gygax
Khan the Warlord said:


So, until then, let's *bump* and ask more questions. :)

Speaking of bumps, and now specifically to those in the night, I experienced a real poultergeist phenomonon one summer when I was about nine years old. It's a tad OT, so I'll refrain from details unless asked ;)

Gary
 

Col_Pladoh said:


Speaking of bumps, and now specifically to those in the night, I experienced a real poultergeist phenomonon one summer when I was about nine years old. It's a tad OT, so I'll refrain from details unless asked ;)

Gary

This is my official "asking Gary for more details" post.

Seriously, I would love to hear it.

:)
 

Col_Pladoh

Gary Gygax
TRUE "GHOST" STORY

Seeing as how I was asked:)

One summer, likely 1947, when I had just turned nine, my parents were heading out to California whene my father had purchased some land (La Jolla). Me go on a trip with parents during summer vacation and miss the fun of freedom from scholastic incarceration? Whoa, and how could I weasel out of that?

My parents being good and kindly souls, arranged for some friends to come up and stay at the house during their absence. Better still, those friends just happened to be the parents of my oldest friend, a lad who lived next door when we were in Chicago, whose mother had wheeled him in his carriage next to my mother with me in a like buggy. Hooray!

My bedroom had bunkbeds, so Dave and I were really having a lot of fun the first night of his stay. Ignoring adult admonishment to go to sleep, we were horseing around at midnight. That's when his parents came up, heard the racket, and set things "right." David was escorted to another bedroom by his father as I was scolded sternly bu his mother. Ah well, all good things must end...

Just as I was dozing off, perhaps 10 minutes after the dressing down, a tremendous crash shook the house. The noise came from nearly overhead, My room was near the front of the long house, and it had a full attic, six bedrooms on the second floor. A second after the terrible crash there followed six or seven great thumpings from the same location, the attic. These sounds came from the place of the initial one, moved from there north to the opposite end of the attic as if soneone with really long legs were stomping along up there.

In a minute Dave's mother was in my room to see if I had anything to do with the noise. Of course she discovered me huddled under my sheet, quite unwilling to leave the "safety" of my bed. Meantime, Dave's father checked on David, found him fast asleep in his bed in the room across the hall frm my own--incidentally that was almost directly under the place where the initial crashing thump originated, but he slept through that ant the following noise quite undisturbed.

Mr. Dimery, David's father, roused him, and the four of us proceeded down the hallway to the attic door. Mr. Dimery had picked up a baseball bat from my room, likely fearing the commotion was due to burglars of the like. Unkikely in the extreme, but who at that hour of the night, morning, properly, would think of anything but some such?

As we three stood at the bottom of the steps, David's father turned on the lights, proceeded into the attic, had a cursory glance, then came back down. Too many dark corners and unlighted portions to manage. We locked the door, wedged the key fast, and retired.

In the bright light of morning all four if us preceeded to thoroughly search the attic. Nothing was broken, no trunk or box or crate disturbed. All open windows were fully screened, and those screens fastened in place. In short, no possible physical cause for the whole bizarre series of sounds could be discovered.

That was that. Needsless to say, I was thereafter somewhat charry about going up to the attic alone, even in daylight, but that didn't last too long, and soon I was back up there playing. That is until the next time the "ghost" manifested itself in the house--a year later and when I was absolutely alone.

Cheerio,
Gary
 

Re: TRUE "GHOST" STORY

Col_Pladoh said:
Seeing as how I was asked:)

:p

Entertaining story, Gary!

Meantime, Dave's father checked on David, found him fast asleep in his bed in the room across the hall frm my own--incidentally that was almost directly under the place where the initial crashing thump originated, but he slept through that ant the following noise quite undisturbed.

For a moment, I was considering the thought of powers from "Dave's" subconscious mind manifesting themselves, until I read:

That was that. Needsless to say, I was thereafter somewhat charry about going up to the attic alone, even in daylight, but that didn't last too long, and soon I was back up there playing. That is until the next time the "ghost" manifested itself in the house--a year later and when I was absolutely alone.

Cheerio,
Gary

So since I know you're wanting someone to ask, and I want to hear the next story...

Would you care to tell us all of this next manifestation?

:)
 

clockworkjoe

First Post
Question: Most D&D adventures revolve around a fairly standard plot like retrieve item X from place Y or defeat NPC A and so forth. What kind of adventures or campaigns do you think haven't been given proper justice by the RPG industry or you would just like to see more of?
 
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Anabstercorian

First Post
A few quick questions:

1) Where did the Mind Flayer come from?

2) You've repeatedly said that 3e D&D is so far in design philosophy and rules from OD&D as to have essentially no link between them, and I agree with that, but do you think there are any parts of 3e D&D, rules-wise, that could be transplanted in to OD&D that would improve it without changing its old school flavor?

3) How do you explain hit points, or do you even bother?

4) In 3e, there's one big goal - Become the hardest bastard you can (I.E., gain power and lots of it.) What were the big goals in OD&D? Wealth? Land? Nobility?
 

Col_Pladoh

Gary Gygax
clockworkjoe said:
Question: Most D&D adventures revolve around a fairly standard plot like retrieve item X from place Y or defeat NPC A and so forth. What kind of adventures or campaigns do you think haven't been given proper justice by the RPG industry or you would just like to see more of?

As with fiction, there are only so many plots. Unlike writing stories, though, the RPG medium is narrower, for only so many of the standard ones will fit the vehicle and entertain the target audience.

Delving into the areas that I consider as untapped and potentially interesting to gamers is something I won't do, of course. Sort of like giving away my stock in trade.

I will add that the upcoming HALL OF MANY PANES adventure module does treat a wide variety of adventure themes within the greater whole. Maybe afyer you've assessed that you might want to comment on some of the things i presented therein ;)

Cheers,
Gary
 

Col_Pladoh

Gary Gygax
Anabstercorian said:
A few quick questions:

1) Where did the Mind Flayer come from?

2) You've repeatedly said that 3e D&D is so far in design philosophy and rules from OD&D as to have essentially no link between them, and I agree with that, but do you think there are any parts of 3e D&D, rules-wise, that could be transplanted in to OD&D that would improve it without changing its old school flavor?

3) How do you explain hit points, or do you even bother?

4) In 3e, there's one big goal - Become the hardest bastard you can (I.E., gain power and lots of it.) What were the big goals in OD&D? Wealth? Land? Nobility?

Pretty good oones too, I add:)

1) I was reading Brian Lumley's THE BURROWERS BENEATH, and the cover made me think" Now what sort of nasty bastard is that? So, without a qualm I made up the Illithid, the dreaded mind flayer, so as to keep the players on their toes--or have their PCs turn their's upwards :D

2) To properly answer that I would have to sir down and re-read the final versions of both the PHB and the DMG. It's been a couple of years to so since I read the working drafts. Just from "design instinct," though, I'd say no, but some underlying ideas might be used. Then again, the same is true for a number of non-D&D games...

3) That's easy. HPs represent not only the physical person, but that one's luck, skill in avoiding damage. As luck runs low, muscles tire, and reflexes slow their measure, HPs. are lost to reflect this. The last few remaining are the actual physical body being harmed. Okay, its rationalizing, but it works pretty well, I think;)

4) In OAD&D there was plenty of play aimed at power, just as there is in 3E. Of course those that I knew as "good" players aimed first and foremost at having fun playing the game, regardless of rise in rabk and all the rest that goes with power gaming. The challenge of each session was enjoyed more from a group perspective, likely. As the team prospered, so too the enjoyment, cameraderie, and resulting stories. Many a group downplayed combat, developed campaigns in which roleplay was the key. Politics and economics? Sure. While OAD&D certainly focused on combat mechanics and rules, it did not hinder other sorts of play. The XP system in 3E does that with a vengence.

Cheerio,
Gary
 

Col_Pladoh

Gary Gygax
Re: Re: TRUE "GHOST" STORY

Khan the Warlord said:


:p

Entertaining story, Gary!

Thanks, amigo:)


For a moment, I was considering the thought of powers from "Dave's" subconscious mind manifesting themselves, until I read:

So since I know you're wanting someone to ask, and I want to hear the next story...

Truth to tell, I thought the same thing myself some years back, and came to the same place you did. Unless the various manifestations were totally unrelated to the initial one. there isn't any likelihood that friend David was responsible for the first.

[B[Would you care to tell us all of this next manifestation?

:) [/B]

The next one really terrorized me. I have reconted it elsewhere, but I';ll do so again here.

It was in the late fall when I was age 10. A bleak November day, and after school I returned home to an empty house. My mother had to drive into a suburb of Chicago, and she wouldn't return home until around 6:30 PM. So there I was alone. No playing outside because it was too nasty and no snow yet, my buddy next door and I were on the outs--typical kids' stuff--so I decided to read.

I opened one of the bookcases in the living room, looked at spine titles, decided on something scary and so pulled out Edgar Allen Poe's "Tales of Terror" from the complete set of his works my grandfather had purchased before I was born. Taking it to grandfather's armchair, I switched on the floor lamp sat down, fliupped through the table of contents, and opted for "The Fall of the House of Usher." I started reading. My white tom cat, Queball by name, hopped up into my lap, settled down comfortably. All was well to that point and for some half-hour after.

Just as I was reading the passage where the sounds from the crypt below the House of Usher were frightening the protagonist, the cat dug its foreclaws into my leg. Ouch! I looked frombook to cat. The cat was staring fixedly at the door to my left, some 15 feet distant. It was a bit ajar, lead into what had been the maid's room, in my time a day or sewing room. What on earth could that blasted cat be staring at?

Horror of horrors! As I stared at the door trying to figure out just what might cause the cat to react thus, I saw out of the corner of my eye that Queball was now rising, ears laid flat, back arched, and tail up, fur horripilated in full "Halloween cat" fashion. Worse, my eyes saw the door move inwards into the totally dark room beyond. Had my short hair not bneen alteady been brushed upwards, it too would have risen as had the cat's. I was paralyzed with fear, and it got worse. The oak floorboards creaked as if someone was walking from the now-open door straight into the room and up to beside my chair, only there was nothing to be seen.

I don't think my teeth chattered, but I'll bet my eyes were popping. All I could do was sit there in shock as the cat stood its ground hissed and growled in his most menacing fashion.
After what seemed long minutes, but more likely was a few seconds, Queball ceased his defensive persofmance, settled back down on my lap, and started purring. Whew!

With that I got up, unceremoniously dumping my benefactor in my haste. Immediately after turning on all the lamps in the living room, I illuminated the dining room chandalier, the kitchen lights, then the front hall. Making a dash to my bedroom upstairs, I turned on tthe lights there, got my bow and arrows, machette too, and ran back downstairs to sit in a chair at the front end of the living room, awwor ready, eyes fixed on the offending doorway at the far end of the room, maybe 30 feet distant.

there my mother found me when she returned. She said little other than to reassure me that nothing like that in the house would harm me. Despite that I was more than a tad nervous when alone in the dark there.

Of course when some years later my brother's fiancee had some concersn, and the experience of friends staying over, I took comfort in what mother had said. Nothing ever touched *me*...

Cheerio,
Gary
 

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