Q'Barra: Facing Truth Chapter 2


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Sepoto nods, informing the others that he heard voices from beyond the door. Motioning to his companions to keep a safe distance from the door and any potential danger the trap might pose, the shifter attempts to disarm it.

[SBLOCK] Sepoto makes certain that Darrick is far enough away to be safe, but close enough to take advantage of his Dexterity aura. Disable Device = 20 Oops...forgot Disable Device is an Int based skill, thanks. [/SBLOCK]
 
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[sblock=OOC]
Darrick's aura doesn't apply to a disable device check. His aura only affects Dexterity based skills. Just a heads up.
[/sblock]
 

Kaelan

Kaelan stands far to the side of the door. A potion of shield of faith is held in one hand as he is ready for combat to begin.

[sblock=ooc]Readied action to drink potion when the door is opened. If we have further time to prepare, Kaelan will drink it immediately before we burst through and attack.[/sblock]
 

Trebuchet takes a position behind Sepoto, with some space between them to let the warriors rush in. He prepares to launch one of his more potent warspells into the room when the door comes open.
 

Charles will stand opposite of Kaelen, facing the door.

[sblock]That's if that position isn't already taken. Hmmm, I might need a map or something or this can be confusing.[/sblock]
 

Sepoto holds the others back with a gesture from one hand as he prepares to open the door.

"Do not forget friends, let Trenchbucket greet our friends with his magic before rushing in!"
 

Seeing no other way to disarm the trap, Sepoto very carefully cuts through the trip wire and jumps back. An arrow thuds in to the closed door, sending splinters to the ground, but harming no one in the hall.

Once the trap has been triggered, the door is pushed open and the group faces three bandits, who are in what appears to be a barracks. There are sleeping rolls strewn about the floor haphazardly, but no other furniture.

(Based on the descriptions from the party, I tried to arrange everyone as best I could. Please let me know if I made any gross errors.

Neither side has an advantage. So, please roll for initiative, and make your first round actions. I'm sure Kaelan would have been warned the door was opening, so his potion was drank.)

barrackfighta.jpg

Key:
Red: Trebuchet
Orange: Sepoto
Yellow: Darrick
Green: Charles
Blue: Kaelan
Pink: Catherine
Teal: Bandit 8 (human)
Black: Bandit 9 (human)
White: Bandit 10 (dwarf)
 

Sepoto, realizing almost immediately that the bandits do not seem to have any interest in parley, ignites and tosses the small rod-shaped object he has been carrying in hand since he began scouting the temple. The malodorous concoction of saltpeter, stinkbug oil, charcoal, rotten eggs and sunbaked hippopotamus dung almost immediately begins to plume smoke of a horrifically pungent stench from where it lands.

"I hope there is a word in Halfling for stinky!"

[SBLOCK] Initiative = 8.
Sepoto will toss Ranged Touch Attack = 26 his noxious smokestick at the bandit in sqaure E6, and then retreat into square K8 to allow his companions to engage the unfortunate brigands fleeing from his smelly gift. The effect is as a normal smokestick, but any creature caught within its area of effect must make a DC 15 Fortitude save or be nauseated for 1 round (ECS p. 121). If the bandits or his companions move first, Sepoto will select an alternate target, lobbing the noxious smokestick into the room to effect as many bandits as possible without effecting his companions. If this is not possible, Sepoto will just move.[/SBLOCK]
 

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