Q'Barra: Facing Truth Chapter 2

AC 19. HP 30/30
Initiative: 20
http://invisiblecastle.com/find.py?id=1183187

With unmistakable satisfaction, Trebuchet announces, "Earth Conjuration, stage 2. Hail of Stones." A nozzle extends up from behind his left shoulder, then angles foward. He drops a fleck of green stone into it. "Warning. Allies please clear target zone."

With a coughing noise, a shining green bolt discharges from the tube to a point directly over the bandits. It splays out into a broad green disc...and boulders begin to fall from it directly onto their heads!

Damage: 15pts. 10' radius. No save.
http://invisiblecastle.com/find.py?id=1183203

(note, if bandits break up or a friendly gets in melee, Treb will attempt to get as many baddies as possible into the 10' radius without affecting an ally)
 
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Trusting his comrades to deal handily with these foes, Darrick shifts position so that he can see both of the corridors...in case any *other* foes should be drawn by the noise of combat.

[Sblock]
Damn you, irony. Natural 20 for initiative, so that's a 24.

5' step to K8, so that he can keep a nervous eye on both corridors. No other actions this turn.[/sblock]
 

In Draconic, "Are these the prison guards?" She shakes her head to indicate she doesn't know, and moves to close in on the bandits. Once close enough, she swings her halberd at the nearest bandit.

[sblock]
Init 5
Move to F7 and attack, or closer if the bandits have gone first. Unless I'm more than 20' away. If I'm too far, I will move as close as I can first.
Attack Roll 8
I'll just refrain from rolling damage. I don't think it's needed. :o
[/sblock]
 

Initiative (1d20+6=19)

Charles first priority is to get into the battle and attack the closest enemy so his comrades can move in. He bursts into a speedy run, spear in hand and attacks one of the bandits. (if he can that is).

[sblock]
Sep do you think you can modify the position where you throw the stick so I can hang ten feet away from a bandit, safely?

Dodge on Bandit 8

Move to 5-7 if the battlefield doesn't change too greatly. His goal is to be able to stop/slow the bandits with the threat of AoO(going for as many as possible) without letting anyone get within 5 feet of him. He doesn't want to get hit by Sep's smokestick(or Treb's spells) either.

He attacks Bandit10.

Attack; Damage; Skirmish (1d20+6=22, 1d8+4=10, 1d6=3) 13 Damage

AC vs Bandit8: 19 (23 if AoO)
AC vs other Bandits: 18 (22 if AoO)

[/sblock]
 

Before the bandits even have a chance to draw their weapons the party springs into action. Trebuchet's hail of stones drops two of the bandits as they were standing up from the table they were at. Before the third can rise, Charles's spear plunges through the man's chest and he falls face first onto the pile of cards in front of him. Darrick notices no other movement or sounds in the area.

With the bandit's disposed of, what is the party going to do now?
 


Kaelan sighs as he laments his potion that is wasted thus far. "Good job Treb, Charles. Let's go find out where the prisoners are quickly before my potion loses its effectiveness."
 


"Yes...let's ah..let's keep moving." Catherine rejoins the others, after another look at the bandits corpses. They died without even standing up. That was dishonorable on our part. I understand the need for urgency, but still...I wonder what Darrick thinks of this.
 

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