• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Quasi-Mythic Greece

For half-something type characters, there is also the Faun in Deities and Demigods.

I'm actually looking at running a one-shot Odyssey type game, since with a couple infants now in the gaming group our traditional gaming is on hold. I figure that setting should be good for infrequent one-shots as they island hop back home.

Along other lines (lest I tempt the House Rules forum police), while the heroes may claim some divine blood, I'm only making a slight bow towards that rule wise. It seems like pretty much all of the heroes in the old tales had some divine blood, so I'm just accepting that as normal for why they are an exceptional adventurer type. The only special bit I'm adding is something like a "Domain Ability" usable 1/day as appropriate to their heritage. I'm also finding that the XPH (stripped of "psionic" flavor) is a good way to represent super-normal abilities like run real-fast, without piling on (Su) abilities.

Oop, gotta run, the boy woke up -- more later maybe...

john
 

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Trojan War is going to be the definitive resource for d20 gaming in the Bronze age. The rest aren't even really worth mentioning -- they just don't have Green Ronin's track record of quality.
 

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