Great, thanks for the verification.
Now I need to compare this to a LVL 1 Warlock. It looks like Eldritch Blast does 1D10+5 (if constitution mod is +5) with 4 vs reflex plus 1D6 if cursed:
1D10 + 5 + 1D6
for a maximum of 21 points of damage per round. How do you bring the damage ability of a warlock up to the same competitiveness as a ranger? It seems like the warlock is a little bit weak in comparison. Or am I missing something?
- cruroar
Yes, you will have a very hard time getting halfway decent damage out of a Warlock, and there is no way it will ever come close to ranger damage.
As has been pointed out, warlocks do a moderate amount of damage, with a plethora of control effects. It is very flavourful, but it isn't all that effective most of the time, in my experience. Warlocks also suffer from mediocre accuracy and defences, with only Prime Shot to help accuracy and Shadow Walk to help defences.
You can shore up accuracy by taking Wand or Rod Expertise, and Superior Implement Proficiency with an Accurate Wand or Accurate Rod. I would go with Rods, since Expertise gives you a +1 to AC and Reflex as well.
Improvements to damage can be had in the usual way; Implement Focus (Wand) or (Rod) for +1 per tier to damage is a good start. If you can manage the 13 Dex requirement, Dual Implement Spellcaster is nice, as it allows you to add the enhancement bonus of an offhand implement to your damage.
A decent combination with this is to take a Pact Blade as your offhand implement, and apply it to a Parrying Dagger (has the Defensive property) for another +1 AC. Pact Blades are cheap, but you will need to slot a Weapon Proficiency in Parrying Dagger before you can cash in on this.
It's a little feat-intensive, but all the little bonuses add up.
Oh, and if you make a Starlock, choose Con or Cha and stick with it, ignoring the other powers. It's too difficult to maintain both attack stats and still have decent AC (which will be coming from your Int, which should be your Secondary stat).
Technically, this applies to any warlock, as the advice they give in the PHB to keep a decent score in your 'other' attack stat in case you want to take powers from other pacts is just bad advice. You could do this, but those powers you do take will rarely hit, which will result in you not using them, which kind of makes it pointless.