Lanefan
Victoria Rules
I've always had it that if your initiative is poor and you're casting a spell with casting time of more segments than the round has left, that you resolve at the appropriate point next round; but that spell is still this round's action, so you have an action coming next round as well.
Example, using d6 initiatives re-rolled each round and with casting times converted to 6-segments rounds for simplicity:
Round 1, rolls 2 initiative; on 2, starts casting a 3-segment spell which runs off the end of the round.
Round 2, last round's spell resolves on 5 (assuming no interruption), caster rolls d4 initiative (as their action obviously can't happen on a 5 or 6), and rolls 3 for when this round's action occurs (or starts, if it's another spell).
It adds fluidity to the combat if things happen "across" rounds, rather than everything arbitrarily starting and stopping at regular points in time.
Lanefan
Example, using d6 initiatives re-rolled each round and with casting times converted to 6-segments rounds for simplicity:
Round 1, rolls 2 initiative; on 2, starts casting a 3-segment spell which runs off the end of the round.
Round 2, last round's spell resolves on 5 (assuming no interruption), caster rolls d4 initiative (as their action obviously can't happen on a 5 or 6), and rolls 3 for when this round's action occurs (or starts, if it's another spell).
It adds fluidity to the combat if things happen "across" rounds, rather than everything arbitrarily starting and stopping at regular points in time.
Lanefan