Quite true which is why I was quite interested about this change.1) PCs lose their daily item power use limit. This is good because many powers are both necessarily daily, but yet too trivial or limited to be worth spending resources on. Items with these powers in the old system were generally useless and it greatly constrained the item design space.
E.g. my character has boots of spiderclimbing which I never use because I also have a staff implement with a daily power that can be used to increase the area of effect of a power.
The latter is often decisive to win a combat against overwhelming forces while the former is very situational and often only needed outside of an encounter.