ZEITGEIST Question about starting Zeitgeist

jacktannery

Explorer
Oh and Jack, I don't recall if I ever shared the updated statblock for Macbannin to make him a bit more of a challenge. Are you doing 4e or PF? The short version is that I let him use a version of 'bonds of forced faith' so all the damage to him is dealt to the house staff first.

I'd love to see the new Macbannin statblock. I read through some of the previous playthroughs and they all mentioned the MacBannin encounter was a bit of a let-down, in terms of encounter balance.

I am playing 4E.

Also - humerous thing just happened an hour ago in the game - one of the PCs complained to Saxby that another PC was bending the rules a bit, in terms of torturing suspects. So Saxby, unhappily, has agreed to call Lord Viscount Inspector Nigel Price-Hill from Flint to come over and investigate. It'll tie in nicely with Adventure 3's audit.
 

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Here's the encounter in the partially laid-out hardcover.

Macbannin.png

Macbannin2.png
 

eamon

Explorer
Here's the encounter in the partially laid-out hardcover.
The "missed attack" rules are a little weird - what happens when he takes 12 damage from a missed attack? That's not so far fetched for some dailies. 'Course most DM's won't be thrown by that, I'm sure ;-).
 


skotothalamos

formerly roadtoad
Bonds of Forced Faith and Scholar of Hexes seem to have a negative interaction that will cause Macbannin to only use curses when he's desperate (since he won't take damage until he's out of mooks).

Since in our two games, Macbannin has scared off the constables by dropping nasty curses quickly, I just wanted to make sure that was intended...

Also, what does Hex Touch actually do? "Hexed" is not a 4e condition.
 

He gives you one of the curses. Is that not clear?

It's supposed to be that he can either apply a curse as a standard action by attacking you, or do it reactively once the bond no longer has people left to eat damage for him.
 

skotothalamos

formerly roadtoad
:D
He gives you one of the curses. Is that not clear?

It's supposed to be that he can either apply a curse as a standard action by attacking you, or do it reactively once the bond no longer has people left to eat damage for him.

Ah. Between calling them hexes in some places and curses in others, I lost track of that.
 

hirou

Explorer
I'll necro this thread a bit for a small question. One of Nevard's visions is "One man tore himself in two and his twin selves fought over a woman..." etc. which seems to refer to
adventure 8 and Nicodemus fight with Kasvarina
. At least, that how I see it, but the whole vision is really vague, i.e.
second part, about mice and cheese, seems to refer fight with Leone, which happens much earlier
. Can someone give me a word-by-word interpretation? Or maybe this is a remainder of some early version of later adventures?
 

[sblock]I saw a dark figure, standing atop Cauldron Hill, towering over our city.
Borne, adventure 5.

The sun set, and he cast a shadow across Parity Lake, stretching northwest, into the sea, beyond the horizon.
Technically I should have tweaked this because Borne is likely drawn due west into the harbor, not straight to sea, but whatever.

He is born in our city,
Get it?

but his ultimate goal is elsewhere.
Axis Island.

And also things moved in his shadow—indeed, his shadow moved before he did, for while he was mighty, he was controlled by others. I saw smoke hiding his face, for he was made mighty by industry. In my vision, a king chased him out to sea and defeated him by slicing him free from his shadow.
Adventure five. Also, a reference to Peter Pan, who’s sorta faerie-like, and who had no shadow. The idea being, Aodhan punts Borne into the dreaming.

But the cauldron had already shattered, and many thousands were drowned and devoured in its roil.
Cauldron Hill gets torn apart by Borne, and there’s a risk of witchoil and evil spirits coming out.

I saw three birds alight on the peak, the first of black silk,
Mayor Macbannin, deceptive.

the second of black steel,
The colossus Borne, destructive.

both weeping blood. But the third was made of stars, and it sang many songs.
In adventure ten, a portal opens up in the sky over Cauldron Hill, leading out to the Gyre, a sort of blackhole-esque graveyard of the multiverse. Many dying worlds circle it, being slowly ground to dust, and the party can use them to link to their homeworld instead of the worlds the Obscurati chose. There are many ways it can turn out, based on PC decisions.

I tell you this: Cauldron Hill is not safe. Twice will danger arise, and twice will we be deceived into thinking it is safe to return, but we must avoid the place and avoid being tricked. I have arranged shelter in the Cloudwood, where people can be safe until the darkness passes.
Pretty much what it says on the tin.

A woman sat on a leather couch in a waiting room, surrounded by red curtains. She held a gold coin and rolled it across the back of her fingers. A pick lay against the side of the couch. He asked her what she was waiting for, and she answered in a language he didn’t know, saying, ‘The place I’m going isn’t here yet.’
Xambria, who is trapped in her own head and doing an homage to the Black Lodge of Twin Peaks. She’s going to the Gidim homeworld, which is currently inaccessible.

A trumpeter carried a lantern onto the stage of a darkened theater, and the people gathered for his performance applauded, then lit lanterns of their own. The theater never got bright enough for him to see their faces.
Luc Jierre, heading to the Obscurati palace on Mutravir Island if the party doesn’t stop him.

One man tore himself in two,
Alexander Grappa fighting for control over Leone’s body in adventure seven.

and his twin selves fought over a woman, tearing her into three, who ran away.
Three aspects of Kasvarina – heroic before the Great Malice, withdrawn penitent matriarch after the Great Malice, and callous leader of the Obscurati just before her memories were locked away. Also this parallels the three aspects of Srasama – warrior maiden, healing mother, and murderous crone.

Mice skittered around them, collecting cheese fallen amid the rails of a trainyard. Then a train roared down the track past him, but it had no one driving it. In the distance it derailed, and crushed two of the women, but which of the three survived?
I think there are some mice mentioned in adventure three when you find Grappa’s dead body. Cheese is of course a thing Leone loves, and he ends up hiding in a train yard. The train being unguided is also a vague reference to the colossus being out of control, and its presence forces Kasvarina to decide which version of her she will become.

A man carrying a bronze staff with three keyholes is assailed by swords and arrows and fire, but nothing kills him. He began to take off his robes, revealing tiger fur beneath them, while stars fell from the sky all around him. Then the sky was dark, and when the sun should have risen, instead a pale glowing cloud floated in the dark.
Stanfield, the deva, turning into a rakshasa at the end of adventure nine. I honestly don’t remember what was up with the three-keyhole bronze staff, though.

Finally, tyrant and murderer languished in prison, hanging from twelve chains and hooks that pierced her feet, her legs, her thighs, her shoulders, her arms, and her hands. But the thirteenth hook that sealed her mouth swung loose, and it fluttered in the breeze as she whispered a map that led everywhere.
Ashima-Shimtu in the Crypta Hereticarum, who once released in adventure ten can provide planar information to the PCs, since she predates the Axis Seal.[/sblock]
 

hirou

Explorer
Thanks a lot, it's very insightful. It's also pretty impressive to have almost full roadmap this early in the AP.
EDIT: Early versions of campaign guide mentioned 3 keys needed to reverse Axis ritual or something like that, maybe that was related to 3 keyholes on the staff
 

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