Question for DM's: Favorite Homebrewed Villain?

My favorite homebrew villain is actually an ex-PC of mine. Played for three or four years, from level 1 all the way to 22, ending as a Ftr3/Psi19 (Nomad) when 'retired'. Plus, at around Psi16 or so, he became a lich. Lots of fun. The beauty of it is, after all that roleplaying, he has so much of a history, that he's easily the most complex villain I've used to date. Can't get more detailed than that.

One of these days, I'll have to get back in character and write a bit about him...
 

log in or register to remove this ad

Bit hard to decide

1. Lord Vulgus a Lich-Fiend Wizard/Cleric/Pirate who had a ship made from the souls of his victims which in turn contained a negative material pocket-dimension (it appeared as a huge storm bank and rolled over the victims ships whereupon the souls of his ship would attack (in a manner similar to a living wall).
Anyway that was part of a bigger campaign to free his 'brothers' - the so called Masters of Eight- from Hell

2. Lord Autumn a Human who has managed to find his way into and rule the Autumn Country (part of the Faerie realm) and is now moving to take over and control the Dreams of All Children (and thus all of Faerie and the Mortal worlds too). *This was my dabble with Folklore and mature 'Fairytale' themes

3. Maikinui and Maikiroa - Fiendish 'trolls' (greatly modified) who are the 'Spirits' of Disease and Insanity and can combine into a single Super-fiend called Maiki-tupua

4. Nifoafi - a Fire Elemental-ogre who dwells inside a volcano, is worshipped by goblins and is about to conquer the Islands were the PCs live (current campaign)
 

My personal favorites are a pair known as the Wyrm and the Hawk, the major villains in a real world-shaker of a campaign a couple of years ago.

Some background: when the world was made, the Elder Triad (the creators) created a nemesis, rather like the Shadows in Babylon 5. A force of opposition that would arise every few millenia to try and tear down creation, to test the mortal races and to temper them (not that anyone except the Elders know that this si its purpose). The last time this happened was over six millenia ago, just before the beginning of the golden age of humanity. The Nemesis was defeated by Iethyr, the warrior-king who had united the disparate nations and tribes of humanity, now in the twilight of his life. Fatally wounded in battle, Iethyr ascended to godhood . Over the years he was personified as the saviour of mankind and a synbol of valour and honour.

The Present Day: the Nemesis is stirring once more and the PCs are caught up the battle against the rising darkness. In a race against time they rush to find the shards of Iethyr's sword, shattered in the last battle, to reforge it and fight the Nemesis. In the end they defeat it once more, but not before it had snuffed out the sun.

The Wyrm and the Hawk were the Nemesis's chosen agents, both pale and feral-looking with jagged black fullplate. The Wyrm was a sadistic b*****d of an archmage who manipulated the party for half the campaign, goaded a major city-state to declare war on the PCs and almost tricked them into destroying the Sword.

The Hawk was a hulking brute of a warrior who almost annihilated the party several times before he was finally defeated. Not a very subtle villain, but the fun part was his history: the Hawk was Iethyr. In his final battle with the Nemesis, 6 millennia ago, he had failed at the last moment and given himself to the darkness. His closest companions had been forced to kill him and the Nemesis to save the world. They then told the world that Iethyr had died, as his betrayal would have shattered the fragile peace he had built. The god Iethyr was the ideal of the man, nothing more.
 

My best villan? The aasimar paladin PC's teifling half-brother. The guy wasn't from the prime, so everytime the PCs 'killed him' his followers would just summon him up again. His goal was to create a bubble demiplane that was half in hell and half in the astral, what this would do would basicly open Hell to all the inner planes....
 

Favourite homebrewed villain

G'day

I have had three villains that have been very effective. Marduk, Heinrich Sachsenet, and Emperor Regikhord IV.

Sachsenet was a recurring opponent of the PCs in a 'Justice, Inc' campaign I ran in 1986. He was a 7'2" acromegalic giant and a secret agent of the Schwertbruderbund within the SS (and the PCs never did work out which side he was on). Sachsenet wasn't all that dangerous in combat (because he was slow and had a crummy Offensive Value), but he was smart, sauve, and practically unkillable. His defining moment came in an adventure in which the PCs were trying to foil Sachsenet's plot to take over the northern part of South America (the campaign was set in 1939). To make a long story short, a PC with a double-barrelled 12-gauge managed to get a clear shot as Sachsenet. But he decided that both barrels of the shotgun would proably not kill him, so he took a shot at someone else (the president of Colombia) instead.

Half a dozen times in that campaign I would begin "Suddenly you notice, looming in the doorway, a figure seven foot two and a half, two axe-handles across the shoulders..." and the players would finish in chorus "...and with a face that only a mother could love."

Sachsenet had style.

Marduk (Maddox) was a mad immortal hunting other immortals while they (the PCs) were trying to collect the set to save the world in a very successful mini-series campaign I ran right up against the end of second semester 1986. He was almost redeemed by love, but driven back to hatred by the distrust of others. But the moment in which he showed that his character had changed was just enough that the PC who loved the woman Marduk loved (and was loved by) turned down the chance to kill him, a decision that ended up getting a lot of people (including Marduk and that PC) killed.

Marduk had tragedy.

Regikhord was the villain of my first Gehennum campaign, back in 1988. Emperor of Gehennum, Regikhord was having trouble with the Assembly of Mayors and the Council of Nobles, who would not grant him taxes: so he stopped spending on public projects, and spent what little royal income remained on his own safety and pleasure. He was affable and charming, but a bit of a dick.

Regikhord was maintained on the throne by his Marshal, Count Jasper of Souvenir. Jasper was ruthless military genius with a private army, who had lost his wife and son in the last Civil War and was prepared to do anything to prevent or postpone the next such war. Jasper's modus operandi relied on lots of spying, bribing people's slaves to inform on them, summary arrests, imprisonment without trial, and quite a lot of executions. There wasn't much left of the IMperial Family. But on the other hand Jasper would not condone skulduggery for what he considered base ends, which is to say anything other than preventing a war. Regikhord needed Jasper to prevent himself from being overthrown in a coup, but paradoxically the chief reason people wanted to overthrow his regime was because it included Jasper.

Regikhord had a wife named Lesterra, who was a princess from the Blessed Isles, and they had a daughter named Lysandra. But in the culture of the Blessed Isles women have far more liberty than in Gehennum. Regikhord insisted on Lesterra behaving and being treated as a Gehennese wife, and they had quarrelled and had become estranged. After he [won the Civil War and] ascended the throne Regikhord had tried to divorce Lesterra on trumped-up charges of adultery, but adultery in the Emperor's wife is high treason and punishable by death. Jasper refused to intimidate the Council of Nobles into convicting, so they had acquitted her. Furious, Regikhord banished Lesterra and her daughter (then eight) to a remote and tiny island with a guard consisting entirely of women. Unfortunately, that meant Lysandra, heiress to the throne, being raised by her father's enemies and according to Blessed Isle concepts of the rights and roles of women.

Now, Regikhord had a mistress with several bastard children, but he also had an older bastard begotten before he was married, and no-one knew about him. And he was very anxious to be succeeded on the throne by (a) one of his sons, and (b) by someone who would preserve the Gehennese way of life (ie. not someone affected by Blessed Isles feminism). He couldn't get Lysandra declared illegitimate because the Concil of Nobles was full of his enemies, Lesterra's sympathisers. And he couldn't have Lysandra assassinated because Jasper would not permit it. And he couldn't replace Jasper with a complaisant Marshal because as soon as Jasper was sacked there would be a coup.

So he equipped his bastard Jokanekh with a bunch of magical weapons, magical armour, a magical shield, and magical sailboat, a magical item that indicated the direct to Princess Lysandra, and other magical gear. Then he arranged for a Faironese pirate to kidnap Lysandra. Then he manipulated the Council of Nobles and the Assembly of Mayors into guaranteeing that they would ennoble, and oblige him to confer an estate upon, whomsoever rescued Lysandra.

Unfortunately for Regikhord, the PCs rescued Lysandra from the pirates before Jokanekh could manage it. And when he came to 'rescue' her from them they killed him.

So the players brought the rescued princess home to her father, and were staggered that instead of being grateful he was furious. He ordered their executions, but Jasper wouldn't allow it. Obliged to ennoble them and grant them an estate he raised them to the minimum rank that would technically qualify as noble, and granted them an estate that was haunted and unihabitable. And he demanded that they pay their taxes on it, and do their military service by garrisoning the haunted castle.

So they cleansed the haunting (or actually, made a deal with the ghost), rehabilitated the estate, and became rich. Then one fell in love with and asked to marry Lysandra. Regikhord agreed provided that the PC could obtain the Sword With No Name from the hoard of the ancient dragon Khlorophane. The PCs did that (and killed Khlorophane), and became richer and more glorious than ever. After Lysandra's children were born, the PCs became leading figures in the Opposition (they were richer than the tax-starved Emperor, and one was in line to be consort of the Empress-regnant and/or regent for the next emperor. When another of the PCs married Count Jasper's daughter and took up a commission in Jasper's private army Regikhord saw the writing on the wall. He assassinated Jasper, called out his supporters, and took an army to destroy the PCs' castle, sack their treasure, and recapture his grandchildren. And then he died bravely in battle, cut down by Jasper's son-in-law using Jasper's poleaxe.

The great thing about REgikhord as a villain was that the level of conflict between him and the PCs rose steadily through a year of adventures, and that the PCs had to develop to resolve the conflict. It gave that campaign the structure and intensity of a good novel.

Regards,


Agback
 


Agback- Wow!

You, my friend, make amazing villains.

I love how everything that went wrong with Regikhord seemed to make things better for the PC's.
 

Tsunami said:
Agback- Wow!

You, my friend, make amazing villains.

I love how everything that went wrong with Regikhord seemed to make things better for the PC's.

I'll second that!

Agback, it looks like you have the makings of a novel. I particularly like the fact that he is just a plain human.
 

Fun Fun

back in the early days of 2nd ed. the my pc's fought an Anit-Paladin, named Gelikos, well an enchantment that he had places on his armor, made so that if he where killed his armor would absorbe his soul, and power. so the greatest villian i ever used was a suit of armor, because everytime some foolish person would put on the armor, the armor would take over and become Gelikos again, and he would hunt down the pcs. after a handfull of pcs and victims of the armor, the group was finally able to destroy the armor. this lasted for almost 2 full years of adventuring.
 

Tsunami said:
Agback- Wow!

You, my friend, make amazing villains.

I love how everything that went wrong with Regikhord seemed to make things better for the PC's.

Thank you! I believe I have my moments.:cool: Though I am distressed by the realisation that the most recent was fourteen years ago.:eek:

There is an apparent paradox, which is that my friends agree that I am very bad at portraying or describing evil. When I designed a LARP for CanCon I had to get a helper to do the evil characters. And this is because I think that conscious evil is stupid. A villain motivated by the desire to kill and destroy is stupid, unconvincing, and (worst of all) unfathomable. IME villains who pursue understandable goals by unconscionable means are far more effective.

One of the best villains in adventure literature is Cardinal Richelieu in 'The Three Musketeers'. The heroes appreciate, even share, his goals. They are just unable to condone his methods. So the whole story is about the heroes struggling against someone who is trying to further their goals, to protect their country and their religion, to destroy their deadly enemies, but who is pursuing those goals by unacceptable means. (This character and conflict were portrayed very well by Charlton Heston and in the 1973-74 Fox/Rank movie production, and absolutely ruined by Tim Curry in the recent re-make.)

The secret is to think of conflict between people rather than between Good and Evil. Design antagonists rather than villains.

Regikhord was a good villain not because of his power but because of his limitations, not because the PCs found him hard to kill but because until the crisis they were not prepared to do so.

In RP and cheap fantasy it is more common to write a villain who combines Jasper's resolution and military strength with Regikhord's lack of principle, who is immune from the restraints of his opposition in the Council and Assembly, and not subject to the law. This villain then dispossess and imprisons the beautiful Princess Lysandra, and the heroes engage in open and unrestrained conflict to free her and overthrow the tyrant. This rebellion model may be more heroic, in that the heroes face greater odds. But it turns out to be much less engaging in play. Why? Because it makes all strategic decisions trivial, leaving the heroes to face only tactical decision and threats. Heroes are actually put into a tenser situation when they have to choose what to do as well as having to figure out how to do it.

That's my take, anyway.

You comment on the way Regikhord's and the PCs' fates were entangled, so that each triumph for the PCs was a disaster for Regikhord, even before they recognised him as an enemy. I claim partial credit for planning it that way. But I got lucky too. At just the right moment a player decided that his character had fallen in love with Lysandra. This stepped up the level of engagement and made the conflict much more personal. I abandoned my plans for Lysandra's NPC boyfriend, and for the PCs to be attached to her interest like the Three Musketeers and D'Artagnan to the Queen. And I improvised a campaign around the character-player's story offer. There is nothing that can replace a talent player who takes the story initiative from time to time. And no GMing technique as powerful as letting the players take the story initiative.

(IMHO. YMMV. YDWYDWP.)

Regards,


Agback
 
Last edited:

Remove ads

Top