D&D 5E Question for folks who use D&D Beyond: How well does it work with the new rules?


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You don’t need the Encounter Builder on Maps anymore. You can drop a monster token and add it to a tracker now in Maps.

And I don't know if they've added it very recently (didn't notice it last Sunday for my game), but now creatures full stats are in Maps. Everything is right there for easy reference. They're adding more and more functionality quickly.
 

And I don't know if they've added it very recently (didn't notice it last Sunday for my game), but now creatures full stats are in Maps. Everything is right there for easy reference. They're adding more and more functionality quickly.
If its already there awesome, but it would be cool if players (and monsters) can target something specific and have it automatically deduct attack damage, spells or add conditions, etc. Might be too much to ask but seems like it should be possible
 

If its already there awesome, but it would be cool if players (and monsters) can target something specific and have it automatically deduct attack damage, spells or add conditions, etc. Might be too much to ask but seems like it should be possible

Don't think that's there. But pretty easy to add and subtract HP. I add conditions just by border color, very convenient.
 

Don't think that's there. But pretty easy to add and subtract HP. I add conditions just by border color, very convenient.
I'm expecting to use it mostly for visual reference eliminating the need for miniatures and battle mats. Any functionality beyond that is a bonus.
 

I haven’t had any trouble customizing items on DDB. I can either make a homebrew item separately, or just customize on the character sheet.
 


How is everyone finding D&D Beyond useful during a game? I've only a played a few sessions, but I can't help but think turns would be much quicker if players weren't using their devices instead of good old fashioned pen, paper, and dice.
Maybe veteran players who know the rules inside out. For new players, DDB is a godsend.
 


Folks don't know how their spells work and we're only 2nd level.
One of the main reasons I decided to give D&DB another try was hoping that easy access to rules will speed up play or at the very least keep it from slowing down to a crawl. As we hadn't played 5E in almost 3 years, I'd forgotten how little xp was required to level at early on and now it seems that there is even more for players to learn and remember when they advance. I'm thinking of increasing xp requirements so players don't get more abilities than they can handle or are willing to read between sessions.
 

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