I got Monte Cook's Dead Gods off of RGPNow. Good stuff. I notice the adventure is laid out not unlike Eberron adventures are these days, with characters flitting from one far-flung locale to the next, though in this case the party's plane-hopping.
I was taken aback at the recommended levels--6th to 9th. How did Planescape characters at that level have the means to travel anywhere and everywhere in the cosmos? I assume Sigil and the world-tree played some part, but how does this mode of accessing the planes work exactly? Does everyone in a Planescape campaign have this capability.
EDIT--(in case it's not abundantly clear, I know very little about the Planescape setting)
I was taken aback at the recommended levels--6th to 9th. How did Planescape characters at that level have the means to travel anywhere and everywhere in the cosmos? I assume Sigil and the world-tree played some part, but how does this mode of accessing the planes work exactly? Does everyone in a Planescape campaign have this capability.
EDIT--(in case it's not abundantly clear, I know very little about the Planescape setting)
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