Question Regarding Cohorts (& Leadership)

Disposable friends are fun...

The best bit is making one that really outshines other party members. A well 'tweaked' cohort, even 2 levels behind, can put a badly made PC to shame.

Don't forget to bully the player with the inferior character. Physically as well as verbally if at all possible. I find putting lit cigars out on them to be reasonably effective.

If necessary, don't forget to cheat at the dice rolling to make yourself look even cooler. :cool:


This is a sure way of winning the game.


Someday, I ought to write a Cheat Guide to DnD.
 
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UltimaGabe said:
There HAS to be a drawback to having a cohort. The entire party benefits from having a cohort (especially if that cohort is a Cleric or Wizard), so why should the party not have to pay for it?

The cohort gets no share of the treasure. The character who has the cohort has to divide his share between himself and the cohort.

So with a party of 4 character and a cohort. The character with the cohort gets 25% of the treasure which he then has to split with the Cohort.

If your cohort is no doing sufficient damage in combat you have to buy him a new +5 vorpal greatsword out of your own pocket.

Basically you have the outgoings and expences of 2 characters with the income of just 1.
 

Forgive me for not reading this entire thread but my lunchtime is limited.

Can someone just tell me how, in 3.5, does a cohort work out his/her XP?

Cheers. :)
 


Darmanicus: in 3.5, by the rules as written, the Cohort's XP just appear out of nowhere. NOONE gets less XP, period.

The Cohort gets XP equal to [(CL / PL) x PX], where CL is Cohort Level, PL is PC Level, and PX is PC Experience Award.

For example, a level 10 PC with a level 8 Cohort gets 1,000XP; the Cohort gets (8/10x1000) = 800XP.
 

frugal said:
The cohort gets no share of the treasure. The character who has the cohort has to divide his share between himself and the cohort.
That's not what's SUGGESTED in the DMG p. 105:

"Although the PC's can work out other deals, their cohorts usually get only a half share of any treasure the party gains [...] The easiest way to calculate a half share is to treat the cohort as getting a full share, but award or her only half, and then divide out the remainder to the group [...]"

The overall party does get affected by the presence of a cohort when it comes to treasure.
 

hong said:
Pax said:
If it doesn't say that, then don't hold it up like it's a rules-based argument.
Which part of "you don't know how to use Leadership" constitutes a rules-based argument, Paxie?
Actually, every time I've designed a cohort, it has measurably and significantly improved the character it was designed for - and thus, been of indirect benefit to the party, as I was then able to shoulder my share of the danger with that much greater confidence and ability. And further, per the rules, I obviously know how to use Leadership better than you do.

So, again: do you have a rules-based argument to support your "cohorts should only be party medics" argument ... ?

hong said:
The use of italics is not a substitute for clear thinking.
Childish attacks on another's posting style is not a substitute for native intelligence. Though you're making a good effort to disprove that ...

hong said:
Your ability to distinguish between direct and indirect is... interesting.
And your inability to distinguish between the two is apalling.

hong said:
A magic sword is typically obtained by work. You either accumulate the gold from adventuring to buy one, or you take it off the body of a monster that you kill. You do not need to work to get a cohort. And if you really think a cohort is no better than a magic sword, you don't know how to use Leadership. Actually, I might have said this before.
Yes, actually, you do have to work to get a cohort - there're prerequisites, not the least of which is being 6th level; it takes a whole lot more work to get to 6th level, than it shoudl take to get a basic +1 sword. And unlike the unthinking lump of metal-and-magic that a magic sword is, you have to work to keep the cohort, too! The loyalty a cohort feels to the PC is not unthinking; s/he cannot be continually abused, misused, and ill-treated ... or they'll leave.

hong said:
You have a misguided sense of ownership. It's not your XP, boldface notwithstanding. It's the party's XP, to be divided among members. By this argument, if the group got a new PC, they shouldn't get any of "your" XP either.
No, you have it wrong. By 3.5 rules, individual awards are the rule of the day.

hong said:
So perhaps this cohort is deserving of XP after all, hmm?
Only if you think the Paladin's Mount should get a similar share of the XP.

hong said:
Consider not playing arena games if you want to see what the world really is like.
Consider not assuming that arena games are all I play or GM. Much though you would like to think otherwise ... you are not omniscient. Oh, and you might want to avoid confusing games with the real world ...

hong said:
That's a class benefit, already rolled up into the druid's XP.
So, in other words, because the animal companion is earned with levels, it doesn't need to get a share of XP? Well ... leadership is earned with levels ... that's why it costs a FEAT to pick it up!

... and with that, back in the [IGNORE] list with you. Shame on me for thinking you'd ever grow up!
 


Pax said:
Actually, every time I've designed a cohort, it has measurably and significantly improved the character it was designed for
Are you arguing with yourself again, Paxie? That, too, will make you go blind, you know.

- and thus, been of indirect benefit to the party, as I was then able to shoulder my share of the danger with that much greater confidence and ability.
I am trying, and failing, to find the point of this paragraph. Do you think that having a cohort be the party medic somehow rules out being able to shoulder your share of the danger with greater confidence and ability? Do you think that having a utility mage cohort means the same thing?

And further, per the rules, I obviously know how to use Leadership better than you do.
Ah, this must be a new meaning of "obviously" that I wasn't previously aware of, boldface notwithstanding.

So, again: do you have a rules-based argument to support your "cohorts should only be party medics" argument ... ?
You're arguing with yourself again, Paxie. But for your edification, I will elaborate. And I know you're reading this, ignore list or no ignore list. :cool:

The job of a cohort is to supplement a character's abilities in a party. Typically, this involves providing extra skills or powers, including tactical options, that the character can exploit. The job of a cohort does not, however, include any requirement that the cohort must be able to compete for spotlight time with the PCs in the group. In fact, since the cohort is an NPC, competing for spotlight time is often actively discouraged. A character who brings with him the combination of extra skills + no spotlight time is usually referred to in the shorthand as "supporting cast".

None of this is rules-based, despite your desperate attempts to erect a strawman. It has all to do with understanding what D&D is about, and what Leadership brings to a party. You are, of course, free to go outside these guidelines. You can build yourself a barbarian cohort who charges into battle every time, and gets himself killed. You can build yourself a sorcerer cohort who keeps trying to outdo the PC sorc, fails repeatedly, and gets everyone annoyed with you. All you prove is your silliness, but don't let that stop you.

Childish attacks on another's posting style is not a substitute for native intelligence.
I never claimed it was, Paxie. Try again.

Though you're making a good effort to disprove that ...
Whatever you say.

And your inability to distinguish between the two is apalling.
I can distinguish between the two quite well, thank you. I do not, however, consider the difference particularly relevant in the context of this discussion; possibly this is because I value teamwork, and you do not. Not to mention that your inability to spell appalling is itself appalling.

Yes, actually, you do have to work to get a cohort - there're prerequisites, not the least of which is being 6th level;
A level prerequisite is a Clayton's prerequisite. It provides no significant barrier to entry; all it does is delay taking the feat. This is a barrier only insofar as time has value; if you create a character starting at 6th or higher level (as will usually happen at least once in any long-running campaign), it's not a barrier at all.

it takes a whole lot more work to get to 6th level, than it shoudl take to get a basic +1 sword.
And, of course, this is a completely relevant argument because a cohort is no better than a +1 sword. In Paxie's view anyway.

I repeat: you have no idea how to use Leadership.

And unlike the unthinking lump of metal-and-magic that a magic sword is, you have to work to keep the cohort, too! The loyalty a cohort feels to the PC is not unthinking; s/he cannot be continually abused, misused, and ill-treated ... or they'll leave.
If you think that not abusing, misusing or ill-treating a party member (and that's what a cohort is, regardless of their status as an NPC) somehow constitutes "work", then clearly you have no idea what D&D is about. Perhaps you should stick to arena games after all.

No, you have it wrong. By 3.5 rules, individual awards are the rule of the day.
And what is a cohort, but an individual?

Only if you think the Paladin's Mount should get a similar share of the XP.
Perhaps it should too, given how much mileage a well-played mount can provide. A lot of D&D's rules for obtaining sidekicks overlap to unnecessary degrees.

Consider not assuming that arena games are all I play or GM. Much though you would like to think otherwise ... you are not omniscient.
Sure, sure, that's what they all say.

Oh, and you might want to avoid confusing games with the real world ...
I could never do that, considering that boldface and italics are not part of the real world.

So, in other words, because the animal companion is earned with levels, it doesn't need to get a share of XP? Well ... leadership is earned with levels ... that's why it costs a FEAT to pick it up!
Considering what benefits you can get from that feat, and what benefits everyone else can get, it's a bargain.

... and with that, back in the [IGNORE] list with you.
Until the next time, anyway. :cool:

Shame on me for thinking you'd ever grow up!
No, Paxie, this is not going to get you into my sig.
 

Scion said:
Either way, there are tons of uses, but since the cohort is usually at least a couple of levels behind it isnt terribly useful compared to what other pc's in the group would be able to do.

this is interesting, because in the general forum, there are a lot of people who support mixed level parties - I don't like them, but I have been in campaigns where as the "new kid" I had characters lower level than the cohorts of established characters. So the assumption that the cohort is automaticly the weak character in the whole party can easily be false.

Another issue is that the new leadership feat allows PC class followers. While they will only be 1st or 2nd level in general, they are no longer just there for guarding the horses. (since some gamers proudly talk of introducing new characters at 1st level regardless of the average, this could provide an interesting character farm - "wow, little cindy's been casting those same 4 spells a day for years, but since Bob died, she's really come out of her shell and started improving at a phenomenal rate!" :p )

I think people here have such divergent ideas of what a cohort is, both to the party and the character with leadership (disposable buddy? you guys probably use animal companions as 'meatsheilds' too...) that this thread isn't going to go anywhere. I will say that leadership was accepted by the game designers as a whole other level of feat from any of the others - thats why it was placed in the DMG instead of the PHB in the first place. The SRD just throws it in in alphebetical order, giving no indication that it is a campaign specific feat which should be vetted by both the DM and the group as a whole. This was a big mistake, IMHO, and leads to the misconception that its just another feat to be meaningfully compared with those which effect only one or two checks on a single character. My veiw from the actual books as opposed to the crib sheet is that it isn't. Its a campaign option that effects everyone, not a dodge bonus. :confused:

Kahuna Burger
 

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