Questions about Skin of Ectoplasmic Armor

Can an armor quality be added to a psychoactive skin?

  • Yes, no enhancement bonus required.

    Votes: 1 5.6%
  • Yes, but an enhancement bonus is required.

    Votes: 7 38.9%
  • No. It is not armor.

    Votes: 7 38.9%
  • No opinion. I just like to vote.

    Votes: 2 11.1%
  • Other. Please explain below.

    Votes: 1 5.6%

  • Poll closed .

Laman Stahros

First Post
Ok, here goes. A player of mine asked me some questions regarding enhancing a psionic skin he has and I would like some advice from the experts here before I make my ruling.

1. He would like to add the Ghost Touch armor quality to the skin. Is this possible?
2. Does the skin require an enhancement bonus to AC (as a suit of armor would) to allow the Ghost Touch quality?

The skin in question is the Skin of Ectoplasmic Armor, MIC, page 170. The skin grants a +8 armor bonus and is treated as light armor for class features and movement. It has the normal armor related modifiers (max Dex, ACP, and spell failure) which I am not listing because they do not matter (IMO) at this time.

The reason the poll will close on Wednesday (it was supposed to go until Thursday morning, ooops :eek: ) is because I need to make my ruling at the next game session on Thursday.
 
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Well, I agree with myself, and say you can't do it.

Enough said ;)

I am very leery of allowing armor bonuses on anything other than armor., mainly for balance purposes.
 

I have a character with a Skin of Ectoplasmic Armor that I got enchanted for additional benefits. It hasn't had any balance problems for us.

I would say that you'd need to add an enhancement bonus to it first, though. Essentially, it's a suit of really nice armor with a special effect. That's how our DM ruled, anyway.
 

Savage species at the bottom of page 42 under ghost toch equipment says:

Just as magic armor, shields, and weapons can be imbued with the ghost touch special ability, so can rings, rods, staffs, wands, wondrous item, and any (permanent magic items). Once specially enchanted, these items can be picked up, moved, carried, or worn by incorporeal creatures at any time. However the process does not grant these magic items the ability to affect corporeal or incorporeal targets, other than whatever effect the item normally provides.
Caster Level: 9th; Prerequisites: Appropriate item creation feat for item type, plane shift; Market Price: increase item cost by 10%.

So yes you can unless there is errata on it.... Irronically the only reason I know this is I have a shadow character with a skin of the hero. Its ghost touch.

He shoots he scores, so there you have it thats game
Hope I helped
 
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The Shadow Lich said:
Savage species at the bottom of page 42 under ghost toch equipment says:

Just as magic armor, shields, and weapons can be imbued with the ghost touch special ability, so can rings, rods, staffs, wands, wondrous item, and any (permanent magic items). Once specially enchanted, these items can be picked up, moved, carried, or worn by incorporeal creatures at any time. However the process does not grant these magic items the ability to affect corporeal or incorporeal targets, other than whatever effect the item normally provides.
Caster Level: 9th; Prerequisites: Appropriate item creation feat for item type, plane shift; Market Price: increase item cost by 10%.

So yes you can unless there is errata on it.... Irronically the only reason I know this is I have a shadow character with a skin of the hero. Its ghost touch.

He shoots he scores, so there you have it thats game
Hope I helped
Going on that description, the item itself (the skin) could be given the Ghost Touch property, but its effect (the ectoplasm) would not affect incorporeal creatures, much in the same way that a wraith could use a ghost touch wand of Melf's Acid Arrow, but the arrows would not affect incorporeal targets.
 


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