I'm making a character, a Druid specifically, just got MotW, liked it, but that's besides the point.
Anyways my question regards the Wild armor and shield special property. If you have both a shield, say a +1 wild large wooden shield, and +1 wild leather armor, when you wild shape, do you retain both armor bonus, +6 total in this case?
Also, if you cast Shillelagh on a quarterstaff, does it affected both ends? Same goes for the spells Brambles, and Spikes from DotF?
If it does, this means if you cast both Shillelagh and Spikes at 5th level, you could have a quarterstaff that does 1d10+7/1d10+7 19-20 x2 (+2 from enhancement, +5 from spikes), and at 10 th level if you have an opposable +1 quarterstaff and prepare it properly...you could wildshape into a brown bear and and do 1d10+20 with primary hand, and 1d10+16 with secondary....
anwyays....it's mostly my first question I want an answer to...although the second would be nice too =)
Daag
Anyways my question regards the Wild armor and shield special property. If you have both a shield, say a +1 wild large wooden shield, and +1 wild leather armor, when you wild shape, do you retain both armor bonus, +6 total in this case?
Also, if you cast Shillelagh on a quarterstaff, does it affected both ends? Same goes for the spells Brambles, and Spikes from DotF?
If it does, this means if you cast both Shillelagh and Spikes at 5th level, you could have a quarterstaff that does 1d10+7/1d10+7 19-20 x2 (+2 from enhancement, +5 from spikes), and at 10 th level if you have an opposable +1 quarterstaff and prepare it properly...you could wildshape into a brown bear and and do 1d10+20 with primary hand, and 1d10+16 with secondary....
anwyays....it's mostly my first question I want an answer to...although the second would be nice too =)
Daag