Quick draw question.

Ripper-nk

First Post
Can I use quick draw feat more than once in a round?

I remember that are some rule that said, what i can only quick draw one time with each hand per round? Where I read it? :\
 

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as far as I know you can use it as many times in a round as you need.

A person throwing daggers has, as far as I know, always in 3.0 and 3.5 been able to throw and draw until they either run out of daggers or out of attacks.
 

Ripper-nk said:
Can I use quick draw feat more than once in a round?

I remember that are some rule that said, what i can only quick draw one time with each hand per round? Where I read it? :\

I think what you're thinking of is the "draw as part of movement" rule. Without quickdraw, if you have a +1 BAB or greater, and you spend a move action on moving then you can draw a weapon during that move. If you have the two weapon fighting feat you may draw one in each hand (so long as they are light weapon). Quickdraw allows you to draw beyond those limits (within reason) and always as free actions.
 

Regarding thrown weapons, the 3.5 SRD states that a character with Quick Draw may draw and throw weapons at his full normal rate of attacks.
 

I allow unlimited quickdraws in a round.

Thus, you could cut down an enemy, drop your weapon as a free action, quickdraw a bow, take your remaining attacks, then drop it and quickdraw another melee weapon in case you need it for an AoO or something.
 

fafhrd said:
Without quickdraw, if you have a +1 BAB or greater, and you spend a move action on moving then you can draw a weapon during that move. If you have the two weapon fighting feat you may draw one in each hand (so long as they are light weapon).
They can be either light or one-handed weapons. That's important for many TWF styles, ferinstance if you're using longsword and shortsword.
 

Somewhere I recently read (either Sage Advice or Rules of the Game wrom wizards.com), that addressed the Quick-Draw Feat.

Basically there is no real limit on the number of times you can use this feat during a round. However, you can't draw more weapons than you have readily available (i.e. all 10 daggers on your bandoleer is fine, the daggers in the bottom of your backpack aren't.

That said, Quick Draw is a Free Action. You can only to Free Actions on your turn (I think the Minatures Handbook came up with some sort of action that's like a Free Action, but can be done even when it's not your turn).

Thus you can only draw weapon on your turn. So, for example if your disarmed by an opponent, you can't use your quick-draw to pull another weapon until your action.

Vraille Darkfang
 

I think the Minatures Handbook came up with some sort of action that's like a Free Action, but can be done even when it's not your turn

I don't know about MiniHB, but the XPH has immediate actions. They are Swift actions that can be taken on someone else's turn, and they count as your swift action for the turn.

Swift actions are free actions, but you only get one per turn.

For example, a quickened Firebal is a swift action. Feather Fall is an immediate action.
 


the Jester said:
I allow unlimited quickdraws in a round.

Thus, you could cut down an enemy, drop your weapon as a free action, quickdraw a bow, take your remaining attacks, then drop it and quickdraw another melee weapon in case you need it for an AoO or something.

Ahem.
How, may I ask, does one Quickdraw a bow?
If you have it strung and slung across your back I would have thought it would take a move action to prepare it (same as getting a shield off your back and onto your arm).
Then, you have to get an arrow out of your quiver and nocked (OK, I'd allow a quickdraw for that).

If it isn't strung (and most of the time it won't be) it would take a full round to draw, string and nock an arrow.

Sounds to me like you are a rather forgiving DM. Are you balancingly harsh to your players in other circumstances?
 

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