Quicker than the Eye feat - broken?

That way, barbarians and rogues should be unable to fall for feints & misdirections, because of their skill at being able to avoid sneak attacks AS they happen.

I like it as is - it makes it hard to sneak attack a rogue or barbarian, but not impossible.

Flat-footed, flanking, and invisible are the three most popular forms of sneak attack, after all, and it protects against those.

-Hyp.
 

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For those worried about rogues always using sneak attack, bear in mind that there are LOTS of creatures that cannot be Sneak Attacked....anything that is not susceptible to critical hits also cannot be SA'd....undead....constructs....non-corporeals....non-solids (gelatinous cube, oozes..etc)...
 

Phule said:
For those worried about rogues always using sneak attack, bear in mind that there are LOTS of creatures that cannot be Sneak Attacked....anything that is not susceptible to critical hits also cannot be SA'd....undead....constructs....non-corporeals....non-solids (gelatinous cube, oozes..etc)...

Not to mention fighters in armour of fortification. That's required equipment for any high-level melee type, IMO. Even if you're not fighting rogues, being able to negate crits from gargantuan greataxes is always handy.
 
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I play and 11th level halfling (Rgr 1, Rog 9, Dungeon Delver 1), with weapon finessed +1 daggers and a +2 crossbow of speed. The Sorceror has taken Improved Invisibility as one of his few spells and we make great use of the combo.

And I can't believe Ice Bear that no one has played a Rogue in your campaign - great all round character - particularly with Use Magic Device Skill (although my halfling's 9 Cha hurts that).

Anyway, my observations about Sneak Attack are that even though I get 3 attacks for a full attack, the risks in moving into a flank position aren't always worth it. And as Phule said, not everything is subject to critical hits. Mind you, occassionally it really shocks the DM when he does cut lose with 3d4+5+15d6 damage for a round. Got meself a huge red dragon with it last week (don't ask).

Nowadays I mostly rely on Improved Invisibility and the crossbow. But overall, doesn't unbalance the game at all - and I'm a very tactical player.
 

Legildur said:
And I can't believe Ice Bear that no one has played a Rogue in your campaign - great all round character - particularly with Use Magic Device Skill (although my halfling's 9 Cha hurts that).

I know, I can't either. Especially since I've hit them with flanking rogues a few times and they've been impressed by them. I'm also not skimpy with the traps either, but they just plow on through anyway :)

I'm actually on my 3rd campaign now and I thought I finally had someone that was going to play a rogue, but then he decided he wanted to be a sorcerer. If I was ever a player in a campaign I'd be a rogue - I just like playing the sneaky guy :)

IceBear
 
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Trine said:
It also means he can't move that round if he's going to be making an attack.

I guess I'm missing something in the rules. According to the post the rogue can make a "Bluff check vs. the opponent's spot check as a Move-Equivalent action". The move-equivalent action means he can move 30', make that bluff vs. spot check and still get the sneak attack in.

I don't think it is that broken since the rogue in group I run is a bit fragile. In fact, if I can get a big fighter type to pound on him a round or two that rogue needs to start running for cover.

Ysgarran.
 

Ysgarran said:


I guess I'm missing something in the rules. According to the post the rogue can make a "Bluff check vs. the opponent's spot check as a Move-Equivalent action". The move-equivalent action means he can move 30', make that bluff vs. spot check and still get the sneak attack in.

I don't think it is that broken since the rogue in group I run is a bit fragile. In fact, if I can get a big fighter type to pound on him a round or two that rogue needs to start running for cover.

Ysgarran.

If he moves 30ft and then takes a move eq action, then he has used both of his actions for the round and can't attack too, or do you have Expert Tactican in the mix here?

IceBear
 

Excuse me, where is it written that Uncanny Dodge does not help against feinting and so? The description says you don't lose your dex bonus except held, stunned and so on... feinting is lots weaker than somehow incapacitating you.

Was this in the FAQ somewhere? I just see no reason why someone who didn't even see how an arrow was shot from behind dodge it but a simple feint fools him.
 

IceBear said:

If he moves 30ft and then takes a move eq action, then he has used both of his actions for the round and can't attack too, or do you have Expert Tactican in the mix here?
IceBear

OK, it looks like I had a basic misunderstanding of a MEA. Correct me if I'm wrong. I thought that the whole point of a move equivalent action was that you could move while taking the named action. For example, if you draw your weapon (which is a MEA) you can still move 30' and attack someone.

Now, the correct ruling is that drawing a weapon is a special case (where you can combine the action with a move). Most MEAs are something that replaces a move action, as in the case of the Quicker than the Eye feat.

thanks for helping me get this correct,
Ysgarran.
 

I have a rogue with 21 tumble. I roll a 4 and she can tumble right through an opponent's square. I usually ready an an action for a character close with an enemy then tumble into flank for my sneak attack - and usually by the time I've tumbled somone has cast mass haste. Any attacks I make after that point all have sneak attack. Even with the sneak attack the fighters in the group average more damage than I can dish out. Mostly they do more damges because of their high strength, large weapons (1-1/2 x's str dmg bonus), and lower crit ranges.
 

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