sev
First Post
Twice in recent memory, I had to drop a game I was DMing. Most recently, three years ago, I'd misjudged how long it would take to run the particular adventure I'd started, and we stopped because I was hugely pregnant and we expected the baby to show up any day. (as it turned out, the baby was two weeks late, and we might have been able to finish. Maybe.) Before that, ten years ago, I was completely overwhelmed with work and didn't have any time to prep so GMing wasn't fun anymore, it was just an exercise in how much smarter my players are than I am, when they're getting enough sleep and I'm not. They were all very understanding about it.
I'm better at inserting "good stopping points" now, I think, so when I start to get overwhelmed I can just hand things off to somebody else for a little while.
I don't have this problem when I'm a player, because my group only meets for two- or three-hour games, which don't take a lot out of me.
I'm better at inserting "good stopping points" now, I think, so when I start to get overwhelmed I can just hand things off to somebody else for a little while.
I don't have this problem when I'm a player, because my group only meets for two- or three-hour games, which don't take a lot out of me.