Has anyone done the work to design races as classes (aka the Elf class) in 5E. I am thinking about putting together a 5E game heavily inspired by BECMI/RC and before I set to designing the Elf, Dwarf and Halfling classes, I wanted to see if anyone else had already done it.
Thanks.
To the original post, kinda.
Some race concepts are very powerful, complex, and diverse with different possible powers. For example, I feel a playable vampire can only be done by means of a class. The concept requires a huge design space. It would start the lowest tier as spawn and advance to the highest tier as an earth-shaking immortal legend. Meanwhile, there are many kinds of traditions about vampires, each one a separate subclass to choose from.
Oppositely, I did create a playable werewolf. To my surprise, I created a satisfactory werewolf within the design space of a single feat. This feat is a solid basis if I wanted to create a werewolf race, with a little bit more design space to play with.
I would avoid making the elf a race, because it would be too reductive when the elf is too many different possibilities.
That said, if I wanted to create an individual elf whose character concepts models the 1e elf archetype, I would just make it a high elf Eldritch Knight. If a "grey elf", I would make it a Bladesinger.
For a BECMI concept, I would make sure the high elf Eldritch Knight is Strength, not Dexterity.
Dwarf is a Fighter, Champion or Battlemaster.
Halfling is a Rogue.
I would make it clear that not every elf, dwarf, or halfling is like this. Some are other classes. But it might be fun for a party to play out characters representing the classic tropes.