LuisCarlos17f
Legend
The 3.5 Ed sourcebook "Unearthed Arcana" showed a lot of different options, and one of these was the racial parangon class. I guess you can find it in the SRD.
This was further expanded upon in Monte's Cook "Arcana Evolved" book. In that book, every race had "racial levels" you could take, which effectively grew you into the paragon of that race. So you could take regular levels or racial ones.The 3.5 Ed sourcebook "Unearthed Arcana" showed a lot of different options, and one of these was the racial parangon class. I guess you can find it in the SRD.
If I made it the elf would probably look a lot like the Eldritch knightI would suggest just using the racial-themed classes. Like, bladesinger is the high elf-swordplay+magic bit.
Thankfully, a "BECMI 5E" wouldn't need any of that!We have infernal warlocks for tieflings, dragon sorcerers and monks for dragon born, forge cleric and battlerager dwarves. Stereotypical half orc is a berserker barbarian.
Its everything that race-as-classes do, imho.
I could possibly take it up to 11 and buff the strengths in order to apply weaknesses.
Race Classes Houserule Dragonborn Fighter/Sorcerer (Dragon) Gestalt Get Extra Attack at Fight3/Sorc2 Dwarf (Hill) Fighter Add Wis mod to crossbow and thrown axes and hammer attacks Dwarf (Mountain) Fighter d12 HD, Only has axes, hammers and crossbows as weapon proficiency Elf (High) Fighter/Wizard Gesalt Get Extra Attack at Fight3/Wiz2 Elf (Wood) Fighter/Cleric (Nature) Gesalt Get Extra Attack at Fight3/Cler2 Gnome (Forest) Fighter/Wizard Gesalt Fighter levels count to spell slots. Can only learn Illusion spells Gnome (Rock) Fighter/Artificer Gesalt 2 bonus cantrips Halfling (Lightfoot) Rogue Add Cha mod to sneak attacks Halfling (Stout) Fighter/Rogue Gesalt Get Extra Attack at Fight3/Rog2, can sneak attack with longswwords and battleaxes Half Orc Fighter/Barbarian Gesalt Get Extra Attack at Fight3/Barb2 Tielfling Rogue/Warlock Gesalt d10 HD for both classes
Made a quick chart if I were to do it.
The thing I've found about 5E players is that they actually like 5E. Which is to say, the more house rules you try to use, the less they'll like the game. It's weird how there are so many 5E players though, that even if you house rule 5E to be an identical match to B/X or OSE...you'll likely still have far more players for that mangled 5E game than you would for straight B/X or OSE.In a word: players.
The one that blows my mind consistently is how much of an absolute deal breaker descending AC is. More than anything else, that is what stops people from signing on to classic editions IME.The thing I've found about 5E players is that they actually like 5E. Which is to say, the more house rules you try to use, the less they'll like the game. It's weird how there are so many 5E players though, that even if you house rule 5E to be an identical match to B/X or OSE...you'll likely still have far more players for that mangled 5E game than you would for straight B/X or OSE.
Such a weird world. Is this what a "post-system" RPG industry would look like? 5E is such a dominant system that all others have effectively vanished. There is no system but 5E...so we're effectively post-system.
Here you go:The one that blows my mind consistently is how much of an absolute deal breaker descending AC is. More than anything else, that is what stops people from signing on to classic editions IME.
I've thought about it... So, if anyone really has and posts it I would be interested in seeing it.Has anyone done the work to design races as classes (aka the Elf class) in 5E. I am thinking about putting together a 5E game heavily inspired by BECMI/RC and before I set to designing the Elf, Dwarf and Halfling classes, I wanted to see if anyone else had already done it.
Thanks.