Works great for high magic worlds of course, but I suppose in most campaign worlds life extending magic wouldn't be that common.Ahglock said:I just assume all races have access to life extending magics. I never removed them form my game like 3e did. If you can have long lived elves and the universe doesn't crash down you can have long lived humans so I saw no need to remove it.
Basically if you have enough wealth or power in my game world old age isn't going to kill you. Heck in the largest Human country they got so sick of "Elven" craftsmanship they started a program where any human who displayed certain levels of skills in any craft or profession would get access to life extending magics. Not everyone would take it or at least take it forever but there are a multitude of Tralin(yes I suck at names) citizens who are 1000+ years old.
Oh, and doesn't that mean that any important citizen, certainly anyone in power, would live as long as he wants to? The resulting society should be pretty interesting.
The danger is of course that you end up with a Harry Potter world, or Faerun or Eberron. Something that looks great and familiar on the outside, but breaks into pieces once you look at the internal logic that holds it together.
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