Li Shenron
Legend
ehren37 said:I'm somewhat concerned about this snippet of information
Mainly that each race is more strongly tied to a niche. That half-elves will be the "social race", dwarves will be the "tank race", etc. That by choosing something other than the "best fit" race, you'll end up penalized for daring to play against stereotypes. 3.5 did a decent job of allowing people to play against type precisely because the race changes didn't make a colossal difference. Yeah, your half-orc wizard had a -2 Int, but really you could make an effecitve wizard of any race. It let people create a character they wanted, rather than feel they were being nudged in a direction due to their race.
I;m all for making race an interesting choice. For making the races play differently and for having different fighting styles and tactics by race. I'm just concerned that in the end, we'll have elves be the uber wizards, halflings the uber rogues, and of course humans back to their 1e roots of being useless.
Totally understandable concerns... But it really depends on HOW they will do this.
If they design races so that they give something extra "on the side", then there's going to be no problem. Example: make elf wizards know a few more spell than normal.
If they design races so that they give a power up "on the top", then I see troubles ahead, since it's clear that it's not going to be a minor thing like in 3.x. Example: elf wizards getting Int bonuses or DC increase.