1. It focuses on the PCs and builds instead of just enjoying the adventure.I honestly don't see how having more options is a problem.
1. It focuses on the PCs and builds instead of just enjoying the adventure.
2. It leads to too many features for the PCs and analysis-paralysis.
3. Players get new books and want to use features so I now have to review them to see if I want to allow them.
4. Players get disappointed when they want to do/play something that I don't want in the game.
5. WotC focuses on more splat to make money instead of addressing issues in 5E. (Hopefully they are already developing 6E...).
and there are probably more, those are just the main points for me.
Hm isn't the Wood Elf in the PHB?Elf
- Dark Elf (PHB)
- Eladrin (MToF)
- Eladrin (variant) (DMG)
- High Elf (PHB)
- Mark of Shadow (ERftLW)
- Pallid Elf (EGtW)
- Sea Elf (MToF)
- Shadar-kai (MToF)
- Wood Elf (MToF)
Depends I suppose on what matters to you.
For those players that care for very little except game mechanics... subclasses and subraces offer not much difference. Most subclasses have like what, four levels of "stuff"-- two of which don't occur until the teens in level which means many tables will never use them-- and so overall you're only getting a couple new gadgets to play with. (Plus the fact that those gadgets are oftentimes the same mechanics that we already are using-- like gaining Advantage-- just in a new way.)
Yep, this just shows 5E has WAY too much crap now and with Tasha's has officially entered the splat-book/junk phase.
Bring on 6E now and let's get back to sanity.
It also depends on how many books you buy. Aside from the two 'Everything' books, most books have 1 to 3 subclasses and a couple of races. So if you limit yourself to PHB+1 you're never gonna feel overwhelmed.This attitude is so confusing to me. At the end of the day, having "too many options" will only occur if:
* You are playing a campaign that includes Forgotten Realms, Eberron, Theros, Ravnica... If you are playing only in one campaign setting, the options are cut down dramatically.
* You ignore the fact that at the end of the day, you will only have as many races and classes at the table as needed for the number of players at the table. I have 4 players. There may be 100 subraces and subclass options, but I only have to worry about the 4 my players pick.
Not only are there so many other RPGs that cater to a more limited palate, but D&D itself has systems in place to limit the number of races and classes you want at your table. Simply saying "this is a Lord of the Rings style campaign" limits the choices.
Furthermore, 5e has systems that keep new subclasses in check, like bounded accuracy. And the optional origin rules in Tasha make it even easier to have the characters at the same "power level," if that's your preference.
I honestly don't see how having more options is a problem.
It came up just yesterday. A player is leveling and wants to use something from Tasha's.Your argument seems to be "more subrace and subclass options don't serve me as the DM." You worry about having the responsibility of reviewing new material, and disappointing your players.
But when would all this come up? How often are your players bringing in new characters?
Realistically, a campaign starts, and parameters are put in place that create limits. "There are no Firearms... All Dwarves are evil... This is an underwater campaign..."
Players choose options, and adventures begin. Maybe, after a few months, a player switches characters because of a changing storyline or a character death.
I understand you fear having too many options to review, but I just can't see how that situation comes up more than once every 3 - 6 months in any standard campaign. And saying we need a new edition of D&D because of this small, specific issue is... quite hyperbolic.
When you consider all the people in the two groups I play in, at least one person will buy each new book, and often two or more...It also depends on how many books you buy.
Especially the 8 Wizard subclasses in the PHB.Honestly, a lot of the subclasses are really just like picking a different color on your Honda Civic. If you want to really have a new play experience, you need to alter things like action economies and spell lists radically.
When you consider all the people in the two groups I play in, at least one person will buy each new book, and often two or more...
But there's a whole other thread on this which basically boils down to many people saying: if a player wants to run something not currently allowed the DM should compromise. By compromise they mean "allow the player to do whatever they want".This attitude is so confusing to me. At the end of the day, having "too many options" will only occur if:
* You are playing a campaign that includes Forgotten Realms, Eberron, Theros, Ravnica... If you are playing only in one campaign setting, the options are cut down dramatically.
* You ignore the fact that at the end of the day, you will only have as many races and classes at the table as needed for the number of players at the table. I have 4 players. There may be 100 subraces and subclass options, but I only have to worry about the 4 my players pick.
Not only are there so many other RPGs that cater to a more limited palate, but D&D itself has systems in place to limit the number of races and classes you want at your table. Simply saying "this is a Lord of the Rings style campaign" limits the choices.
Furthermore, 5e has systems that keep new subclasses in check, like bounded accuracy. And the optional origin rules in Tasha make it even easier to have the characters at the same "power level," if that's your preference.
I honestly don't see how having more options is a problem.
Review them in what way? 5e's a solid system, nothing's particularly broken until the very VERY late game, at which point if its not broken it shouldn't even be there.. Just ask the player to sell its fluff to you and go from there.3. Players get new books and want to use features so I now have to review them to see if I want to allow them.
Some, but each subrace and subclass also has more shared mechanical elements with each other subrace or subclass under the same base race or class than it has unique elements. That’s why everything feels so same-y despite the large raw number of options.But each sub-race has different attribute bonuses and special powers than the other sub-races?
And each sub-class has different mechanical rules than each of the other sub-classes?
Not really, no. There’s a lot more mechanical weight to a class than to a subclass. A class is an entire structural framework and advancement across 20 levels. A subclass is about 4 features or so, granted at specific levels. The difference between race and subrace is subtler than that though. For example, every elf has in common their dexterity bonus, Darkvision, resistance to charm, immunity to sleep, and trance. Elf subraces give a smaller bonus to another stat, and one or two other features such as an extra cantrip and language for high Elves or a small speed increase and a bonus to stealth in natural terrain for wood elves, or improved darkvision and sunlight sensitivity for Drow.So, in essence, D&D has near a hundred different playable races, and over a hundred different classes!
It’s not just a matter of fluff. But a Wizard with the School of Evocation subclass doesn’t play that much differently than a Wizard with the School of Illusion subclass.Or are all the sub-races and sub-classes just a matter of fluff?
Except that the direction they're going is ever more flexibility so I'm not sure it would fix the issues you see. Personally I have no problem saying "no" so the fact that now you can play an anthropomorphic turtle doesn't really bother me.It came up just yesterday. A player is leveling and wants to use something from Tasha's.
And there are other reasons I want a 6E, to me this is just a road sign that it is time for a new edition to be in the works. I am not expecting one for at least a couple more years, though.
When you consider all the people in the two groups I play in, at least one person will buy each new book, and often two or more...