Races of Eberron *Update - Couple of folks have it - Ask questions here*

What are all of the racial substitution levels?
And what do the Psionic ones do?

What kind of material is in the book about goblins and orcs?

How do Eberron drow differ from others?

Are there any new Quori types?

Any details about the Atavist, Cabinet Trickster or Moonspeaker?
 

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Crothian said:
Does the book reprint the race information like the mechanics from the ECS?
Yes, the mechanics of the four Eberron-specific races are reprinted in the book.
Kobold Avenger said:
What are all of the racial substitution levels?
Changeling: Egoist (Psion), Rogue, Wizard.
Warforged: Artificer, Fighter, Paladin.
Kalashtar: Monk, Soulknife, Telepath (Psion).
Shifter: Druid, Ranger, Wilder.
Kobold Avenger said:
And what do the Psionic ones do?
Note: I'm not looking at the HD, skill points, or class skills here. They don't differ very often and even if aren't that interesting IMO. (Exception: Changeling Rogue skill points.)

Changeling Egoist
1st: Psychometabolism powers targeting yourself are at +1 manifester level. (Replaces bonus feat.)
3rd: Ability to reshape psicrystal's personality with little effort. (Replaces 1 power known that you'd normall gain at this level.)
5th: Gain 4 specific powers known. (Replaces bonus feat.)

Kalashtar Soulknife
1st: Align mindblade (to good) with a little effort. (Replaces Wild Talent feat.)
3rd: Purifying strike (dispel mind-affecting stuff or dismissal) for a certain cost. (Replaces psychic strike.)
6th: Stand fast: Dodge bonus to AC when not moving very far. (Replaces Speed of Thought bonus feat.)

Kalashtar Telepath
If you take at least one: Better mindlink.
1st: +1 manifester level with Telepathy discipline powers (but not other telepathy powers). (Replaces bonus feat.)
3rd: Psicrystal has hybrid personality. (Replaces one power known normally gained at this level.)
5th: Gain a few extra telepathy powers known, within certain limits. (Replaces bonus feat.)

Shifter Wilder
1st: Can learn powers from egoist list.
2nd: Regain some power points when shifting ends. (Replaces elude touch.)
6th: Rounds of shifting while under the effect of surging euphoria don't count against shifting duration.
Not sure what, if anything, the level 1/6 powers replace...?
Kobold Avenger said:
What kind of material is in the book about goblins and orcs?
Goblinoids get a 5-page write-up about background, characters, role-playing, typical names, adventure hooks, etc. Orcs get 3 pages. Half-orcs get 3 as well. There are a sample NPC or three in these write-ups.

Relevant feats:
Darguun Mauler (goblinoids only)
Daylight Adaptation (useful for orcs)
Shadow Marches Warmonger (orcs and half-orcs only)
Kobold Avenger said:
How do Eberron drow differ from others?
They aren't matriarchical spider fetishists. Instead, they're savages who like scorpions. Less infighting (they're usually very loyal to their relatives), more guerilla warfare. They still fight the giants.
Kobold Avenger said:
Are there any new Quori types?
No stats for quori, alas.
Kobold Avenger said:
Any details about the Atavist, Cabinet Trickster or Moonspeaker?
Atavist
Secret group of monks and soulknives with a deeper connection to their ancestral quori spirits who're good at fighting the quori.
They gain unarmed strike or mind blade progression.

Cabinet Trickster
They belong to
a criminal syndicate led by doppelgangers in Sharn.
They get some doppelganger powers and similar things.

Moonspeaker
Shifter druid* with a connection to certain moons (i.e., planes). Good summoners. Also get better with their racial shifting ability.
(*Clr/Rgr or Rgr works too, but probably isn't optimal.)
 



Plane Sailing said:
Thanks for the info, Darkness.
Cheers, mate. :)
Plane Sailing said:
Can you say anything more about the kalashtar prestige classes?
Atavist
(See my last post for basics.)

10 level class

Prereqs: Kalashtar, LG or LN, concentration 8 ranks, Improved Unarmed Strike feat or mind blade class feature.

HD d10
Skill pts. 4
BAB: average
Good SV: Ref, Will

1: call to mind, spiritual lineage, unarmed strike/mind blade improvement
2: augmented mindlink, defensive insight
3: supportive mindlink +1
4: detect possession
5: spiritual focus
6: supportive mindlink +2
7: quori hunter
8: dismissing strike
9: personal mind blank, supportive mindlink +3
10: spiritual union


Quori Nightmare
"The quori nightmare taps into the primal horrors and urges of the subconscious. She has the keys to unlock the remote, dusty closets of the mind where all repressed uncertainties and fears dwell."

5 level class

Prereqs: Kalashtar or Inspired, concentration 8 ranks, intimidate 4 ranks, any one psionic feat.

HD d8
Skill pts. 4
BAB: average
Good SV: Will
Manifesting progression: 4 of 5

1: disturbing touch
2: nightmare shroud
3: nightmare touch
4: terror
5: embodiment of nightmares

The sample quori nightmare (Liviltali, female kalashtar telepath 5/quori nightmare 2) has a cool picture (page 150). :)
 

Plane Sailing said:
Can you say anything more about the other mindset spells?
Sure.

Aspect of the werebeast
"Tap into your shifter nature to transform yourself into a hybrid of your natural form and a specific animal."
You gain an enhancement bonus to two physical stats and some special attacks, depending on animal type. E.g., tiger: Str, Dex, pounce, rake.
Mindset: Shifting lasts for 1 round longer.

Furnace within
Fire attack (burst).
Mindset: Deal 1 fire damage with melee or natural attacks.

Insidious suggestion
Like suggestion, but target must make another save each round even if it makes the first one.
Mindset: Competence bonus on a few Cha-based skills.

Wild instincts
Retain Dex ([kinda?] like uncanny dodge), big insight bonus on Spot/Listen.
Mindest: +1 insight bonus on Spot/Listen, or +2 if you're a shifter.
 

New spells, infusions and psionic powers:

Artificer
1st: personal natural weapon augmentation
2nd: lesser construct essence, lesser natural weapon augmentation, unseen crafter
3rd: lesser humanoid essence
4th: humanoid essence, natural weapon augmentation
5th: construct essence, dominate living construct, mass inflict light damage, mass repair light damage
6th: greater humanoid essence, mass inflict moderate damage, greater natural weapon augmentation, mass repair moderate damage

Bard
2nd: insidious insight, misrepresent alignment, unseen crafter
4th: insidious suggestion
5th: unfettered heroism

Cleric
1st: touch of Jorasco
2nd: unseen crafter
3rd: furnace within, lesser humanoid essence, Irian's light, misrepresent alignment
5th: humanoid essence
7th: greater humanoid essence
8th: golem immunity, illusion purge

2 new domains with some new spells (see a previous post for details).

Druid
1st: extend shifting, ride of the Valenar, shifter prowess
2nd: reachwalker's wariness, wild instincts
3rd: enhanced shifting
4th: aspect of the werebeast

Ranger
1st: extend shifting, ride of the Valenar, shifter prowess
2nd: reachwalker's wariness
3rd: wild instincts
4th: aspect of the werebeast

Sorcerer/Wizard
1st: extend shifting, shifter prowess
2nd: unseen crafter, insidious insight, furnace within, misrepresent alignment, lesser construct essence
3rd: discern shapechanger, scorpion tail
5th: insidious suggestion, construct essence, involuntary shapeshifting, unfettered heroism
8th: illusion purge, golem immunity
9th: greater construct essence

Psion/Wilder
1st: primal fear
4th: implanted suggestion

Psychic Warrior
1st: primal fear
 

Darkness said:
By the way, the role-playing material in the changeling chapter is awesome. If you like changelings, you should love it.

If it's anything along the lines of some of the "fluff" and roleplaying tips that Keith handed out on the WotC boards for changelings, very, very cool. He's got some really neat ideas for them.

Darkness said:
Persona Immersion enables you to deceive low-level divination spells and telepathic psi powers. That is, if you succeed at the save, you're told what kind of information was being sought (though not by which spell) and you can then give the attacker false data instead of no data.

That's a useful ability. I know on the boards Keith mentioned that a changeling in altered form only radiates magic in the round he changes form. Otherwise, anyone with detect magic could locate them. Hopefully this made it's way into the official rules in the book.

Darkness said:
Doppelganger transformation gives the caster an enhancement bonus to Str, Dex, Cha and a bigger one to Wis. It also provides a nice natural armor bonus to AC (though not a bonus to natural armor), darkvision, and doppelganger immunities. It lasts for 1 minute/level. Apparently it even gives you some benefits while you have it prepared (that's called a "mindset" - a new spell descriptor). Changelings cast it at +1 CL.

That sounds cool. I've heard that mechanic is used a few places in the book. It's reminiscent of the spell loci from the extremely cool "Vigil Watch: Secrets of the Asaathi".

Banshee
 


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