Solarious said:
what exactly do all those wonderful (and insidious) nightmare-based powers of the Quori exactly do? They sound perfect for the character I'm developing.
Disturbing touch (Su): Touch target and it takes damage and is shaken on a failed save. Spend PPs for greater effect. Higher levels also increase the effect a little.
Nightmare Shroud (Su): Expend psionic focus to get an ectoplasmic shroud that grants you a bonus on Intimidate as well as a deflection bonus on AC. Spend PPs to also get concealment (20% miss chance).
Nightmare Touch (Su): Disturbing Touch improves, now also causing a
nightmare if the target fails its save. Spend PPs for greater effect.
Terror (Ps):
Phantasmal killer 1/day. If you spend PPs, you can use it more often.
Embodiment of Nightmare (Sp): Kill people with your Disturbing Touch 1/day (or cause damage on a successful save). If you spend PPs, you can use it more often.
BTW, I suspect 'Sp' might be an error and should read 'Ps' or 'Su' instead...?
Egres said:
Please, please, could anyone post more info about the Cabinet Trickster's doppelganger powers and similar things?
Thanks in advance.
5 level class, BTW.
They get:
Doppelganger insights. I.e., their racial skill bonuses increase.
Bonus feats. Limited to changeling-only and social ones.
Detect thoughts. At 1st level, they can use it 2/day but it improves over the levels until they can use it at will.
Thought tricks. By expending a daily use of detect thoughts (or for free, if you're currently reading the thoughts of the target), they can instead do nasty things to the target. The first thought trick they learn is daze, but they later also get disrupt (spellcasting or Concentration), confuse, and stun. By the way, none of these powers can be used on a target with more HD than the changeling's character level.