Races of Eberron *Update - Couple of folks have it - Ask questions here*

Gez said:
OMG! That's completely radically totally different! I'm blown away by this originality! Who would have thunk it? That changes everything!

Now, in order to really be completely different from the stale, boring drow there are everywhere else, they need to have, get it, an agressively patriarchal culture!

That would be soooo cool.

PS: I learned that the next campaign setting will have even kewler drowsies. There, drow will worship, wait for it, centipedes, and they'll have a hermaphroditic deity that'll be seen as either a giant centipede or a tauric centipede/herma drow hybrid!!! Aren't you overflowing with excitation?

Of course, it's not like the sidebar ever claimed the differences were all that huge. So ya might want to gather up some of that sarcasm for later use, rather than blowing it all here.

:)
 

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Eh, I never claimed I liked drow. If it had been up to me to choose the one underdark subrace that'll make the cut, I would have went with the psionic duergars rather than the drow. Or maybe the svirfneblins.

On another topic.

[url=http://www.wizards.com/default.asp?x=dnd/ex/20050408b&page=7]New Prestige Class: Reachrunner[/url] said:
Entry Requirements
Race: Shifter.
Base Attack Bonus: +5.
Skills: Listen 5 ranks, Spot 4 ranks, Survival 8 ranks.
Feats: Endurance, Track.

Code:
[B]Table 7-5: The Reachrunner [/B]
Level 	BAB	Fort	Ref	Will	Special
1st 	1 	2 	2 	0 	Athletics, fast movement (+5 ft.), wild senses
2nd 	2 	3 	3 	0 	Nature's stride
3rd 	3 	3 	3 	1 	Swift tracker, shifter endurance
4th 	4 	4 	4 	1 	[b]Fast movement (+10 ft.), Run[/b]
5th 	5 	4 	4 	1 	[b]Pouncing ambush[/b]
Hit Die: d8
Class Skills (4 + Int modifier per level): Climb, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (geography), Knowledge (nature), Listen, Move Silently, Spot, Survival, Swim, and Use Rope.

Shifter scout!!!
 

1. What about those giant oval Inspired building, any details about them?
2. Any interesting warforged component for warforged druid?
 

And after the PrC for Shifter scout...

[url=http://www.wizards.com/default.asp?x=dnd/ex/20050408b&page=8]New Prestige Class: Spellcarved Soldier[/url] said:
Entry Requirements
Race: Warforged.
Base Attack Bonus: +6.
Skills: Spellcraft 4 ranks.
Feats: Silver Tracery.
Spells: Ability to cast 1st-level arcane spells or imbue 1st-level infusions.

Code:
[b]Table 7-8: The Spellcarved Soldier[/b]
Level 	BAB	Fort	Ref	Will	Special
1st 	1 	2 	0 	2 	Spellcarved runes, rune of extension
2nd 	2 	3 	0 	3 	Rune of resistance
3rd 	3 	3 	1 	3 	Rune of fortification
4th 	4 	4 	1 	4 	Rune of the archmage
5th 	5 	4 	1 	4 	Rune of warding
Hit Die: d10
Class Skills (4 + Int modifier per level): Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Spellcraft, Swim, Use Magic Device.

The Warforged Hexblade!
 

Quick question for Keith (or anyone else with a better grasp of Eberron).

I have a player who wants to multiclass into Recaster (awesome class, btw):
http://www.wizards.com/default.asp?x=dnd/iw/20050407b&page=3

However, he doesn't meet the requirements because he's human. Is there any mechanical/game balance reason why I shouldn't waive the Changeling race requirement? All I can think of is humans get an extra feat at 1st level, which would make it easier for them to satisfy the "any 2 metamagic feats" requirement.

Thanks in advance!
 
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Ah, looking closer, I can see what I glossed over. Thankees, cignus_pfaccari and... err... Pants? :)

Nuuu! All the Quori Nightmare's abilities are touch (well, just about, and that's just as bad)! What self-respecting mentalist dirties themselves with vulgar abilities that requires them to get within counter-attack range? Come on, it's not like you should give your enemies a sporting chance to fight back!

Of course, now it makes the Monk(complete w/ sub levels)/Fist of Zukeon/Quori Nightmare such a nasty opponent. Makes people scream, and you get to beat the living daylights out of them at the same time! :D
 

A small point ...
Back on page 1, Reveal asked about Unearthed Arcana-style Racial Paragon levels, and Darkness replied with information about Racial Substitution levels.

Just to be clear, those are 2 entirely different things.

Racial Paragon levels are a 3-level "mini PrC" with the only qualification being race. They emphasize the distinctive traits of the race (Dwarves get more Stonecunning benefits, for example), to make you a more "ideal member" of your race.

Racial Substitution levels are modified versions of levels in regular PC classes that you take instead of the normal class level. A Dwarf Fighter, for example, can choose to take the "Dwarf version" of Fighter level 1. S/He is still a Fighter of level 1, but has slightly different stats than a "regular" Fighter of level 1 (a d12 vs a d10 for hp, if I recall correctly).
 

Silveras said:
A small point ...
Back on page 1, Reveal asked about Unearthed Arcana-style Racial Paragon levels, and Darkness replied with information about Racial Substitution levels.

Just to be clear, those are 2 entirely different things.
Yep. There are no paragon levels in RoE. I figured reveal's question about "racial levels" wasn't directly referring to his previous sentence about "paragon levels."
 

WingOver said:
I have a player who wants to multiclass into Recaster (awesome class, btw): ...
However, he doesn't meet the requirements because he's human. Is there any mechanical/game balance reason why I shouldn't waive the Changeling race requirement?
I think it's largely flavor, but you might want to slightly increase the prereqs for a non-changeling version of the class - or not.
 

Antara said:
1. What about those giant oval Inspired building, any details about them?
Not sure if these are those you're talking about, but it mentions massive fortress-metropolises and also "sanctuaries for the soul" (monoliths of stone and crystal so large they dwarf the nearby cities).
Antara said:
2. Any interesting warforged component for warforged druid?
New warforged components:

Basic
Command Circlet (attached)
Essence of the Guard (embedded), in 3 different strengths (normal, improved, greater)
Tracker Mask (attached)
Traction Claws (embedded)

Useful for a druid... Now, the Tracker Mask gives you the scent ability and Traction Claws give you a nice bonus to Climb/Balance. Essence of the Guard, nice bonuses to Spot/Listen.

Artifact
Dragonshard Core (embedded)
Winged Cape (attached)
 

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