Sammael
Adventurer
Sure. I take all choice away from characters. For example, I took away a lot of choice when I merged Hide and Move Silently, and folded Use Rope into Sleight of Hand, effectively giving rogues +2 skill points per level (and making those skills more useful). I also must have taken a lot of choice away when I streamlined the turn undead mechanics, allowing high-level clerics to be able to actually turn high-HD, low-CR zombies and skeletons. Oh, and I integrated Great Cleave into Cleave. And I give out Fate Points. Yup. Hampering characters, that's me. For sure.
BTW, the primary reason why I took away heavy armor from clerics was to make fighters more unique. Paladins aren't available in my game, so fighters are the only class that has access to heavy armor and tower shields right from the start.
BTW, the primary reason why I took away heavy armor from clerics was to make fighters more unique. Paladins aren't available in my game, so fighters are the only class that has access to heavy armor and tower shields right from the start.