(Please note: This thread is for discussing how one might design races around floating bonuses. If you don't think races should have floating bonuses at all, that's fine, but I'd respectfully ask you not to turn this thread into an argument about it. There are lots of other threads to have that argument in.)
Tasha's introduced the option to change the existing D&D races to have floating bonuses and allow proficiency swaps. Although I like the change overall--it opens up a lot of options in character creation--I have to admit the implementation is a bit of a hack. The races were not originally designed to have floating bonuses (<cough>mountain dwarf</cough>), and the proficiency swaps result in stuff like elf fighters having a boatload of random tool proficiencies because that's the only thing you can trade your redundant weapon proficiencies for.
So, if you were designing the races from scratch around floating bonuses and proficiencies, how would you go about it? Would you migrate racial proficiencies into backgrounds, classes, or feats? What traits would you keep fixed? How would you go about giving each race a distinct mechanical identity without locking it into a particular set of stats? Or do you think giving them distinct mechanical identities is even important, or desirable?
Tasha's introduced the option to change the existing D&D races to have floating bonuses and allow proficiency swaps. Although I like the change overall--it opens up a lot of options in character creation--I have to admit the implementation is a bit of a hack. The races were not originally designed to have floating bonuses (<cough>mountain dwarf</cough>), and the proficiency swaps result in stuff like elf fighters having a boatload of random tool proficiencies because that's the only thing you can trade your redundant weapon proficiencies for.
So, if you were designing the races from scratch around floating bonuses and proficiencies, how would you go about it? Would you migrate racial proficiencies into backgrounds, classes, or feats? What traits would you keep fixed? How would you go about giving each race a distinct mechanical identity without locking it into a particular set of stats? Or do you think giving them distinct mechanical identities is even important, or desirable?
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