This, right here, is my biggest problem with character creation: theI should be able to put an 18 in a class's primary ability score, subtract racial penalties, and still have an effective character with core elements.

This, right here, is my biggest problem with character creation: theneedexpectation of starting the game with an ability score of 18 (or higher, in some cases).

I have no problem with the way that racial modifiers are done in 3.5E or Pathfinder. Race should matter.
I never said I expect an 18. But I shops be able to make an effective character with any race/class combo.This, right here, is my biggest problem with character creation: theneedexpectation of starting the game with an ability score of 18 (or higher, in some cases).
If you don't notice a problem with it in your games, then that's fine. You should continue enjoying the game you play. But a lot of other people (mostly frustrated DMs like me) have been grappling with this problem for years now, and it is only getting worse.Why are such expectations a problem? They're simply expressions of personal/group preference, and just as valid a playstyle or preference as yours or anybody elses.
Why can't the game be made with variable expectations (dials) just like the designers have said they want to?
You can have your game set where nobody can have an 18 at 1st level, and those that do want to have them can.
Sounds like a win-win to me.
I'm not seeing the problem in that...
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Indeed. But just for clarity--when I say "racial modifiers," I am not just talking about ability score mods. I am referring to modifiers of all stripes...save throw mods, skill mods, all that jazz. But yes, your point stands. Modifiers just happen to be the easiest.This is a bit of a straw man, isn't it? There are a lot of ways to make races matter, other than racial mods.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.