One can still get an 18, just not at level 1.No, thank you! I thought of the cap 16 before a long time ago, but then dismissed it without too much thought because of the "holy grail 18" from prior editions.
If at level 1, the max is 16, then the heroic "standard array" can be
15, 14, 13, 12, 11, 10
Then ability score improvements from ones species will produce max:
• 16, 16, 13, 12, 11, 10
• 16, 15, 14, 12, 11, 10
True, but only if you have a race that gives +2 ASI, and then only in that ability score, or if you use my Raising the Bar feat. It would allow a human to have a single 18 at level 4 as I see it.One can still get an 18, just not at level 1.
Yeah.True, but only if you have a race that gives +2 ASI, and then only in that ability score, or if you use my Raising the Bar feat. It would allow a human to have a single 18 at level 4 as I see it.
So without proficiency you are just rolling the flat d20 without any modifier at all? Hmm...As an aside.
An intriguing way to keep math small is:
"proficiency" = add the ability bonus (one doesnt add the ability unless one has proficiency!)
"expertise" = the bonus from advancing to higher levels (formerly the proficiency bonus)
Frankly if you were to go this route I'd also reduce the link between dex mod and AC for any class that isn't already dex-based.Haven't vetted this at all, just had an idea:
Races don't grant change ability scores. They do grant bonuses or penalty to specific checks and/or saves.
Read this as: because all d20 rolls are checks, saves, and attacks, races can modify everything except attacks. So they can make a big differance, but only a little difference in combat allowing any race to be any class.
A centaur might have a +2 STR check modifier and a +4 STR save modifier - the things that require a STR save a centaur is very good at resisting.
So a gnome might have a -2 modifier to all strength checks. They still can have the same strength modifier as the centaur for swinging a longsword, but they will have to be a much more exceptional gnome to be able to lift the same amount.
(I'd probably combine this with class granting a +2 to one ability score from a choice of two - keeps roughly the same to keep the meaningful choice between ASI or feat.)
Not sure how these affect other things, like damage or AC yet.
Races don't grant change ability scores. They do grant bonuses or penalty to specific checks and/or saves.
Read this as: because all d20 rolls are checks, saves, and attacks, races can modify everything except attacks. So they can make a big differance, but only a little difference in combat allowing any race to be any class.