Psion said:
I'm surprised that anyone is surprised.
Hmmm... lots of scarred lands stuff to pick up now. This is not the end of a setting, but the end of the glut that killed the setting.
I personally don't think it was glut. I also don't think it was just the d20 market. I hate it when publishers go, "Yeah, it was the d20 market." Uh, usually there are some other elements there because then others product lines like say Malhavoc and Green Ronin, would be hit too.
1. Novel ties in with a major impact on the setting. I know they only did one trilogy, but they did it at the relative start of the line. It's only 2004 so having any major changes to the setting is going to turn fans off.
2. Few friendly bases to start players off: No one wants to start in Calisata. No one wants to start in the Blood Seas. Well, I shouldn't say no one, but they are not good places to start off a 'standard' campaign.
3. Too many continents: Ghelspad isn't detailed enough and they they come out with Termana and keep pushing other lands onto the scene even as others aren't fully detailed yet.
4. Retroactive history: The timelines were expanded massively and certain events changed.
5. Bad books: Some of the books they came out with were not good. People are not stupid. If you come out with bad books and then books that are okay, people are not going to pick them up for fear of them being sucky.
6. Continuity: See #4 & #5. If you can't keep the contiuity straight in a brand new campaign setting....
I liked SL and set many a campaign in Mitrhil, Mullis Town, and Hollowfaust but the latter products left me cold.
If they were smart, they'd come out with books that were more all purpose, like Relics & Rituals and Creature Collection Revisied and have some SL stuff, but mostly be tools for the GM to add to his own campaign. How about a book of creating and using city states for example? Merchants? Nomads-Gypsies? Lots of options.