die_kluge said:Turns out, Nightfall was the only guy playing in SL. Who knew!?
I'm just teasing you, Nightfall.
Look on the bright side - Bluffside is making a comeback!
It's Hollowfaust. With an Oh after H.Voadam said:I'll have to go against the current on Hallowfaust.
Dead right. However, in order to appreciate the book you need to look beyond these.Voadam said:It had problems with mechanics and flavor text such as a prestige class requiring speak with dead then saying things like "only a few rogues enter this class".
It had editing problems such as a whole column of text displaced, a feat thrown in a dozen pages out of context after the guy who developed and teaches it, etc.
Reading it straight through it had narrative problems, continually referring to new concepts, groups, and people that had not yet been introduced.
Ah, but this concept is the reason for Hollowfaust originality. Original founders of Hollowfaust were forced, by external circumstances, to adapt (form a city state, build a whole city atop ruins of Sumara) and, in the process, created a quasi-academical society which rules over the city.Voadam said:And flavor wise the intense amount of time the necromancers put into running everything down to multi-necromancer panels for every legal dispute involving more than 100 gp and their mastery of efficient enlightened governmental rulership seemed completely contrary to a bunch of necromancers whose whole goal was to live apart from people and study in seclusion.
It appears you have missed the differences:Voadam said:It had a lot of neat aspects and seems a fun place to adventure, but it had a number of problems that lessened my enjoyment of the product.
I had seen neutral necromancers using only animated dead for the good of society before in the 2e setting Jakandor so even the stereotype defying aspects of the setting were not that huge a deal for me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.