Nahat Anoj
First Post
Yesterday my group and I started the Raiders of Oakhurst Reloaded adventure. We decided to just start the adventure right at the entrance to the Stone Table (so no way to use those nice overland maps tovokas made
).
The party consisted of the half-elf warlock, eladrin ranger, halfling paladin, tiefling wizard, and the EN World elf rogue. Before going down the tunnel, the ranger said he wanted to scout ahead, so he did, getting I think a 24 on his roll. He easily beat the kobolds' Perception, and I let him roll a Perception check to notice Ichi-Ichi (in retrospect I think that was a bad idea). In any case, he went back to the party and relayed what he saw, so the party hatched a plan to go in. Rolling supremely good initiatives (the kobolds' all sucked), they got to go first, with surprise. During the surprise round, the wizard used Acid Arrow to boil all the kobolds in the center of the room.. The rogue, warlock, and ranger then ran to Ichi-Ichi's position and made short work of him - this was all before he could have a chance to sound the gong.
So the PCs looked around the room a bit, and then decided to set a trap and ring the gong. The four kobold minion reinforcements came rushing in, *every* *single* *one* of them missing the ranger (I even used their Shifty ability to ensure that they all could get attacks in). They were soon blasted by the wizard's force orb (next time, I'll make the kobolds spread out more when they know a wizard's around).
The two normal kobolds then come rushing up. They managed to score a hit on the warlock, then the paladin full moved to the skirmisher and marked it. The rogue laid into the skirmisher, then the ranger finished him off. The artillery kobold then fled, and we ended there (although the warlock really wanted to chase him).
We didn't play much, but here are my observations. The wizard was super effective against the minions. He blew his daily before I told the kobolds they were minions and had no hitpoints, so he probably could have used his force orb for similar results.
There was a momentary bit of surprise among some of the players regarding at will powers. The paladin player looked over his powers, then just double-checked with me to be sure if he could actually use those powers at any time. The rogue was going to do just a normal attack when she attacked Ichi-Ichi, but I reminded the player that her character had at will powers, which seemed to amaze the player somewhat.
The paladin felt a little useless, because all the ranged characters seemed to be wiping the floor with the monsters. When he marked the skirmisher, I forgot to remind him to use an action point to get a swing in, which may have helped him.
The group felt all in all it was a good time, and they wanted to keep playing next week. Hopefully next week we have a little more time to do this.

The party consisted of the half-elf warlock, eladrin ranger, halfling paladin, tiefling wizard, and the EN World elf rogue. Before going down the tunnel, the ranger said he wanted to scout ahead, so he did, getting I think a 24 on his roll. He easily beat the kobolds' Perception, and I let him roll a Perception check to notice Ichi-Ichi (in retrospect I think that was a bad idea). In any case, he went back to the party and relayed what he saw, so the party hatched a plan to go in. Rolling supremely good initiatives (the kobolds' all sucked), they got to go first, with surprise. During the surprise round, the wizard used Acid Arrow to boil all the kobolds in the center of the room.. The rogue, warlock, and ranger then ran to Ichi-Ichi's position and made short work of him - this was all before he could have a chance to sound the gong.
So the PCs looked around the room a bit, and then decided to set a trap and ring the gong. The four kobold minion reinforcements came rushing in, *every* *single* *one* of them missing the ranger (I even used their Shifty ability to ensure that they all could get attacks in). They were soon blasted by the wizard's force orb (next time, I'll make the kobolds spread out more when they know a wizard's around).
The two normal kobolds then come rushing up. They managed to score a hit on the warlock, then the paladin full moved to the skirmisher and marked it. The rogue laid into the skirmisher, then the ranger finished him off. The artillery kobold then fled, and we ended there (although the warlock really wanted to chase him).
We didn't play much, but here are my observations. The wizard was super effective against the minions. He blew his daily before I told the kobolds they were minions and had no hitpoints, so he probably could have used his force orb for similar results.
There was a momentary bit of surprise among some of the players regarding at will powers. The paladin player looked over his powers, then just double-checked with me to be sure if he could actually use those powers at any time. The rogue was going to do just a normal attack when she attacked Ichi-Ichi, but I reminded the player that her character had at will powers, which seemed to amaze the player somewhat.

The paladin felt a little useless, because all the ranged characters seemed to be wiping the floor with the monsters. When he marked the skirmisher, I forgot to remind him to use an action point to get a swing in, which may have helped him.
The group felt all in all it was a good time, and they wanted to keep playing next week. Hopefully next week we have a little more time to do this.