ThirdWizard
First Post
The_Universe said:ThirdWizard said:Yes, but if the attempt is doomed before it begins, not because the PC shouldn't be able to do something (which might be a perfectly reasonable expectation), but because the DM doesn't want it to happen, is that any different than not being able to attempt something?
I'd say no, not necessarily. Which is why I think the definition of railroading around here is far too broad. At the very least, it's weighted far against the DM.
Not every puzzle needs to have a solution, and every trap need not be designed with a bypass in mind. In order to avoid the situations that are commonly defined as railroading (at least as far as the thread is concerned) the players must have a reasonable chance at succeeding at *any* action they attempt.
You completely ignored what I said...
There's a difference between not being able to stop a bad guy from running away because it is beyond the power of the PCs and not being able to stop a bad guy from running away because the DM wants the bad guy to get away even if the PCs could easily stop him. There's a huge amount of difference between the player saying what his PC does and a DM declaring the PC's actions because that is what is necessary for the plot to continue. If you don't agree, then I guess we have vastly different playstyles.