teitan
Legend
Meh... It's all good until someone's character dies. Then it's "railroading".
When it is forced as an essential part of the story yeah
Meh... It's all good until someone's character dies. Then it's "railroading".
The PC's rode away while someone else took the glory (and treasure).
Gaming isn't realistic, it's fiction, and constant attempts to make the game more "realistic" seems to do more harm than good.
I'm sure Luke wasn't the only jedi-born who had great natural talent. I'm sure that someone other than Frodo could have handled the ring. But the game isn't about "those other guys" doing "that stuff" over there. The game is about YOU and the adventurers you're playing. If the game was about the exploits of some other adventurers, we'd be reading a book, not playing D&D.Sure, but whose to say that the players are the only heroes in the world?
Are there? I mean why are we assuming there are? Because our players are there? Certainly there may be soldiers, knights, mages and other people with classes, but there's no guarantee that they're as skilled as our players. I mean, if those guys could stop the Lich, then the players would likely have never come to the town in the first place. I mean, the whole reason players go to a town, story or no story is that there is usually some kind of unresolved problem that is available for the players to solve.If they feel overmatched by the lich or just dont care about the town then why does the lich automatically win? There are other adventurers, knights, witchhunters, holy priests etc in the town.
As much as I endeavor to create a living world, the actions of my table are the focus of the game. If the players have chosen a less confrontational approach(suberting the Lich's plans, invading the sancurary of his phylactery, etc...) then those are the things we're going to focus on. When the Lich moves to attack Placeville, he finds the land consecrated, graveyards dug up and burned, and feels a shiver up his spine as the players approach his hidden sanctum. The guards of Placeville fend off the Lich(which I simply mention as an aside if the players efforts were up to par), but we focus on the players actions in the now dungeon-delve to reach the Lichs phylactery.With something like that I've had pretty good luck in the past with letting some other group come and take the final battle, because they were ALSO working against the lich the whole time and working on other plots of his that the characters didnt know about.
I do this. When players choose not to deal with the "epic problem" of the world, it either overwhelms the world, or someone else comes along. There's no guarantee of either(though it can depend on my mood) and yeah, I do emphasize that "Your desire to fight kobolds for days on end meant *insert evil name here* the demon-dragon to devour *places and people*, but he was brought down by an intrepid group of warriors who then raided his lair for incredible riches!" I say it a little better, but yes I do that.The PC's rode away while someone else took the glory (and treasure). Ham it up big and the odds of your group ever doing that again go down considerably without an ounce of railroading.
Fortunately, I don't have these kinds of players. I have folks who enjoy that big, epic, super-story stuff.The living world simply continued to live, and someone else became the big, rich, famous, adored by slutty commoners, hero while they slunk off to heal at the tavern.