Gort
Explorer
Today I ended my second (short) campaign of 4e. Not due to rain of steel or anything, that'd be silly
However, my players got to 6th level, and I think we were pretty much in unanimous agreement that Rain of Steel (level 5 fighter daily) needs to be toned down.
For those unfamiliar with the power, it causes each creature starting its turn adjacent to you to take 1[W] damage. In the case of our dwarven fighter, this was D10+4 damage (+2 axe, dwarven weapon training) which then increased to D10+6 when he activated his berserker weapon.
Now, while it is a daily power, it has many advantages. It never misses. It's guaranteed damage. It lasts the entire encounter (assuming you don't get knocked out, which should be fairly rare for your fighter, seeing how tough they are), it multiplies depending on how many people you can get next to you, and it doesn't even require a sustaining action!
In my experience with this power, it usually more than doubles the damage output of a fighter for an entire encounter per day - outstripping characters like rangers or rogues. It's particularly nasty because fighters are kings of trapping people in melee with them with combat challenge - you can't even get away from the fighter!
I think my suggested fix would be to require an attack roll - it would still be a good power, certainly better than the alternatives at the level, and still being close to doubling the attack power of a fighter (depending on the number of opponents, of course).
Any thoughts on the power or experiences of your own with it?

For those unfamiliar with the power, it causes each creature starting its turn adjacent to you to take 1[W] damage. In the case of our dwarven fighter, this was D10+4 damage (+2 axe, dwarven weapon training) which then increased to D10+6 when he activated his berserker weapon.
Now, while it is a daily power, it has many advantages. It never misses. It's guaranteed damage. It lasts the entire encounter (assuming you don't get knocked out, which should be fairly rare for your fighter, seeing how tough they are), it multiplies depending on how many people you can get next to you, and it doesn't even require a sustaining action!
In my experience with this power, it usually more than doubles the damage output of a fighter for an entire encounter per day - outstripping characters like rangers or rogues. It's particularly nasty because fighters are kings of trapping people in melee with them with combat challenge - you can't even get away from the fighter!
I think my suggested fix would be to require an attack roll - it would still be a good power, certainly better than the alternatives at the level, and still being close to doubling the attack power of a fighter (depending on the number of opponents, of course).
Any thoughts on the power or experiences of your own with it?