Numion
First Post
Raise Deads are okay with me.
As to the OPs specific grievances with RS, I can tell you for one thing that removing it doesn't at least make players consider new concepts automatically. In our RoleMaster campaign one player made a fighter names Berg. Then came his brother Barg. Then Burg. Then Borg (sadly, without mechanical enhancements).
The lethality of the system combined with no resurrections just made us play real .. um, I don't want to say carefully (because we still died a lot), but cowardly, rather. I don't like that.
BTW, DMs usually fail to fully grasp the non-mechanical 'penalty' of dying. For a competitive player, a character death means failure. They've made something they enjoy for a while, put effort into it, and it's a failure. Like if you made a drawing and it turned all crappy, that would really suck. That's why my players sometimes don't even want to a raise if the character dies; just like you'd throw a crappy drawing away without trying to fix it with an eraser.
As to the OPs specific grievances with RS, I can tell you for one thing that removing it doesn't at least make players consider new concepts automatically. In our RoleMaster campaign one player made a fighter names Berg. Then came his brother Barg. Then Burg. Then Borg (sadly, without mechanical enhancements).
The lethality of the system combined with no resurrections just made us play real .. um, I don't want to say carefully (because we still died a lot), but cowardly, rather. I don't like that.
BTW, DMs usually fail to fully grasp the non-mechanical 'penalty' of dying. For a competitive player, a character death means failure. They've made something they enjoy for a while, put effort into it, and it's a failure. Like if you made a drawing and it turned all crappy, that would really suck. That's why my players sometimes don't even want to a raise if the character dies; just like you'd throw a crappy drawing away without trying to fix it with an eraser.