Never had that happen with any group I have played with. However, my GMs and other players would put up with that.Numion said:Raise Deads are okay with me.
As to the OPs specific grievances with RS, I can tell you for one thing that removing it doesn't at least make players consider new concepts automatically. In our RoleMaster campaign one player made a fighter names Berg. Then came his brother Barg. Then Burg. Then Borg (sadly, without mechanical enhancements).
more strategically? Less recklessness?The lethality of the system combined with no resurrections just made us play real .. um, I don't want to say carefully (because we still died a lot), but cowardly, rather. I don't like that.
That's your experience. Mine differs. Its a playstyle thing. In the groups I game with, the players like their characters, enjoy playing them, but if they die, its "just that sucks,. oh well. They don't view it as failure, just stuff happens. Then, we later recall the exploits and how cool the character was. If a character dies a spectacular death with we'll talk about that to.BTW, DMs usually fail to fully grasp the non-mechanical 'penalty' of dying. For a competitive player, a character death means failure. They've made something they enjoy for a while, put effort into it, and it's a failure. Like if you made a drawing and it turned all crappy, that would really suck. That's why my players sometimes don't even want to a raise if the character dies; just like you'd throw a crappy drawing away without trying to fix it with an eraser.
I take that back we did have one player who was competitive. He was told chill as its just a game. He couldn't and was eventually removed after another player, who stood up for keeping him in the group (we were short on players), decided to take a crack at running. The guy running decided that the competitive player was taking it too serious and it was annoying to the the GM and rest of the group. After several conversations, the guy was not invited back (we were already back up to six pcs without him) and told that for gamng he would be better finding a group with his approach. However, we still invited him to hang out when we did other stuff like go to movies.
Not a knock against the competive player. His style just didnt' mesh with everyone else's
Last edited: