Emirikol
Adventurer
Wolfspider said:I predict that by getting rid of raise dead and other effects, character death would actually be less common, as players hoard Action Points/Fate Points/whatever and/or act in a cowardly and truly unherioc manner. Also, in such a situation I see Action Points becoming the new Raise Dead, and the "problem" surfacing all over again.
We use action points. It get's rid of what Remthallis worries about in narrowed campaign points (bad dice rolls in perpetual dungeon crawls where Frodo's replacement dumps the ring as the end of the campaign).
The action points are predictable. A player knows when his luck has run out and he needs to seriously consider why he's sticking his head in the dragon's mouth for the 4th and final time. With action points, it's much easier to call a player foolhardy, but Remthallis points out that with simple dice rolls (of chance) he prefers to have raise dead around (it should be free then shouldn't it?)..
..which leads me to why we need to explore the concept of: if Raise dead is there because sometimes people have bad dice rolls, why punish the player character by making him pay? Why can't it be free? Because there needs to be an aversion? To what? To my former point?
I think a lot of DM's are fearful of eliminating this from the game because they don't have a "nice" rule for replacement characters. DOes your replacement character come back with equal gold and equal x.p.'s? Or are you still punishing the player for a night of bad dice rolls and adding the raise dead mechanic?
jh
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