I don't see why it is so important that all deaths be final. I mean, sure, it is in real life, but why does that mean that it has to be in a fantasy campaign with teleportation, people flying around and so on ?
If raise dead really offends someone's narrative sensibilities, would it not be easier just to drop the spell ?
The way I see it, there are already magics able to heal your body and people obviously have no issue with those. And there are also magical spells of comparable power that manipulate souls from one body to the next, like magic jar. How is it difficult to accept that in these conditions, raising the dead would not be such a difficult feat ?
Of course, it would mean that people in a D&D world would not view death the same way 21st century terrans do, but how is that a bad thing ? They would probably have a word to define a state of "near-death", meaning the time the soul lingers around the body (1 day per level I think) and "far death" from which it is very tough to come back. The important thing about suspension of disbelief is that things be internally consistent, not that they ressemble your real life, right ? (Well, if you have some degree of imagination, I mean.)
Since adventuring is so deadly and this game is supposed to be in part about developping your character, raise dead has a very real role to play in dealing with bad luck of the dice, which happens pretty often. So, I don't like this price increase too much.
In the Vlad Taltos series of novels, raises are very easy to get. But it's also pretty easy to make someone impossible to raise. This is a better fantasy solution, IMO : Create some ways for intelligent opponents to kill you dead (i.e. unraisable), and make it harder (or impossible) to resurrect people. Narratively, this means that assassins and sentient opponents who want to kill you are to be feared, but that if your PC is unlucky and gets mauled by a beast after you played him for 8 months, then you won't suffer too much for it. Much more dramatic, IMO.
If raise dead really offends someone's narrative sensibilities, would it not be easier just to drop the spell ?
The way I see it, there are already magics able to heal your body and people obviously have no issue with those. And there are also magical spells of comparable power that manipulate souls from one body to the next, like magic jar. How is it difficult to accept that in these conditions, raising the dead would not be such a difficult feat ?
Of course, it would mean that people in a D&D world would not view death the same way 21st century terrans do, but how is that a bad thing ? They would probably have a word to define a state of "near-death", meaning the time the soul lingers around the body (1 day per level I think) and "far death" from which it is very tough to come back. The important thing about suspension of disbelief is that things be internally consistent, not that they ressemble your real life, right ? (Well, if you have some degree of imagination, I mean.)
Since adventuring is so deadly and this game is supposed to be in part about developping your character, raise dead has a very real role to play in dealing with bad luck of the dice, which happens pretty often. So, I don't like this price increase too much.
In the Vlad Taltos series of novels, raises are very easy to get. But it's also pretty easy to make someone impossible to raise. This is a better fantasy solution, IMO : Create some ways for intelligent opponents to kill you dead (i.e. unraisable), and make it harder (or impossible) to resurrect people. Narratively, this means that assassins and sentient opponents who want to kill you are to be feared, but that if your PC is unlucky and gets mauled by a beast after you played him for 8 months, then you won't suffer too much for it. Much more dramatic, IMO.
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