Raise Dead now costs 5000 GP!

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Celtavian said:
I plan to turn the gold cost into an offering. The PC will have to offer the same amount of gold in objects valuable to the particular deity. It will be an offering to the deity to intervene on behalf of their mortal follower and call back the dead person. That will work better for story.

Sure right until the players start blackmailing the deity. "Okay, you're going to charge us? Fine. We're leaving. No more quests for you."
 

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Dinkeldog said:


Sure right until the players start blackmailing the deity. "Okay, you're going to charge us? Fine. We're leaving. No more quests for you."

Yeah, that'll get their dead companions right back... or not. You really want to tick the gods off?
 


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green slime said:


Yeah, that'll get their dead companions right back... or not. You really want to tick the gods off?

Well, you're not really blackmailing the god. You're blackmailing the DM. ;)
 

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hong said:


Well, you're not really blackmailing the god. You're blackmailing the DM. ;)

Well, it can get real nasty real quick regardless, if you want to take "No more quests for you" route... Time to trash that campaign...

Some players think it is their god-given right to have a DM. Any effort by the DM to introduce a sense of balance, wonder, and imagination is treated with incredulous stares and protests; "but in this ..."
 

I liked the old rules (2e?) where a resurrection resulted in Con loss. That makes it bad to die, and prevents too many raise deads on one character.
 

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green slime said:

Some players think it is their god-given right to have a DM. Any effort by the DM to introduce a sense of balance, wonder, and imagination is treated with incredulous stares and protests; "but in this ..."
Some DMs think it is their god-given right to have players. Any effort by the DM to impose his own sense of balance, wonder, and imagination may be terminally boring.

The DM gig goes both ways; with ultimate power, comes the responsibility for helping everyone has a good time. You can theoretically create any world you want, but you can't force the players to enjoy it. If they complain about a certain style of game, perhaps listening to them would be useful.
 

hoyerhan said:
I liked the old rules (2e?) where a resurrection resulted in Con loss. That makes it bad to die, and prevents too many raise deads on one character.

However, back in 1st edition, I and all the players in our group would have GLADLY taken the CON loss, because between 7 and 14th, con loss didn't matter one darned whit, except for system shocks and resurrection survival, which we hated to use.

Taken together, it's a perfectly workable machanic, to make deat a dicey proposition (pun intended), but throwing one out tended to make it more worthwhile.

Even today, Level loss is so despised that people would rather wait to be True Res'ed, rather than be resurrected now. If level loss were the ONLY thing available, it still acts as a deterrent to recklessness, while allowing beloved characters to return.

While I hate nechanics that FORCE you make a new character after one bad dice roll, I dislike people using resurrections so fluidly that death is about as inconvenient as a road trip to another state.
 

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AuraSeer said:

Some DMs think it is their god-given right to have players. Any effort by the DM to impose his own sense of balance, wonder, and imagination may be terminally boring.

The DM gig goes both ways; with ultimate power, comes the responsibility for helping everyone has a good time. You can theoretically create any world you want, but you can't force the players to enjoy it. If they complain about a certain style of game, perhaps listening to them would be useful.

You mean like the munchkin complaining his arse off because his non-magical adamantine weapon he blew 1/3 of his cash on has no effect on incorporeal monsters? Because I point out that the PsiHB pricings are out of whack, when he turns up with a new character, that was supposed to be sent to me to review PRIOR to the game, and has overspent cash, has a character sheet even he can hardly read, an equipment list I defy anyone to read (marked in some pseudocryptic code) and then spends 3 hours of our game time trying to correct HIS errors which all couild have been avoided had he emailed me his character. Then argues for 20 minutes that the SRD says Combat Reflexes allows the character to make multiple attacks per round against a single opponent. Imagine that. I should try and be reasonable... Some players just complain. Complain, and complain. Believe me, it aint the style... To the detriment of the other players and to the point where I feel like packing it all in. Now where does that leave the players that just want to enjoy the game?
 

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green slime said:

To the detriment of the other players and to the point where I feel like packing it all in. Now where does that leave the players that just want to enjoy the game?

You just solve it the way I used.
"Well guys, due to change in work hours and other things I'm going to put the game on hiatus for a month or so. Give me all your phone# again and I'll call you when we're ready to start up." (after player X leaves) "Alrighty, See you same time next week ok guys?"
 

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