da chicken
First Post
I don't think it is that bad of a problem. If your PCs keep dying, they'll soon be too low of a level to face the encounters. If PCs die, don't change the EL of encouters within an adventure; wait until they start the next adventure.
If you want to limit raise dead, increase the casting time to 8 hours (for example). That means a party is going to have a tough time getting a PC back on his feet during the adventure, meaning he's going to lose some XP on top of the level loss.
If I were to remove any of these spells, I'd remove ressurrection. The game begins to assume raise dead is available after 9th-11th level, so it isn't a good idea to fully eliminate it. True ressurrection is fine, primarily because because it is 9th level and 9th level spells should be this powerful.
If you want to limit raise dead, increase the casting time to 8 hours (for example). That means a party is going to have a tough time getting a PC back on his feet during the adventure, meaning he's going to lose some XP on top of the level loss.
If I were to remove any of these spells, I'd remove ressurrection. The game begins to assume raise dead is available after 9th-11th level, so it isn't a good idea to fully eliminate it. True ressurrection is fine, primarily because because it is 9th level and 9th level spells should be this powerful.