Sword of Spirit
Legend
One interesting about the Help option is that it doesn't provide a defensive use to grant Disadvantage to attacks against an ally. The omission seems intentional, given that Help is similar to the 3e Aid Another which did include a defensive option.
The most obvious mechanical implementation would be that you choose a foe within 5' of you, and they get Disadvantage on the first attack they make against the ally you specify before the start of your next turn.
Why do you think this was left out, or to put it another way, what negative effects might such an option have had on the game? And for the second question, do you agree that this would actually happen or a be a problem, or do you think it would be harmless to allow it in?
The most obvious mechanical implementation would be that you choose a foe within 5' of you, and they get Disadvantage on the first attack they make against the ally you specify before the start of your next turn.
Why do you think this was left out, or to put it another way, what negative effects might such an option have had on the game? And for the second question, do you agree that this would actually happen or a be a problem, or do you think it would be harmless to allow it in?