the Jester
Legend
I'm very happy with our game the other night.
I was concerned because the pcs have recruited a small army of about 160 people, and I really wanted to have a mass battle, but 4e combats tend to slowness. However, it worked! It was a bit long- probably 3 to 4 hours, all told- but we had a battle between the pcs' 160 (+ pcs themselves) and a force of about 50 or 60 npcs, many significantly tougher than the pcs.
One of the players owns the game Zombicide and several of its expansions, so he used those figures for their troops. The pics show the forces as the bad guys moved to engage, then later, after the pcs had won a stunning victory.
I used straight 4e with only a few small tweaks to the rules- 1. Formations of troops couldn't move through allies; and 2. Formations of troops had to act together and, when targeting an enemy formation, every hit was on a randomly determined member of the group that was within range. (The pcs had their forces in squads of 10, so there were a lot of "roll 20d20 and keep track of how many hits" moments [note that the pcs' javelin-throwing forces could throw two javelins as a standard action].)
The pcs attacked from surprise, sneaking into the escape tunnel into the location of the battle (which they had previously discovered), then using reverse portal to bring their armies through; they used a combination of a mass resist spell to make the majority of their forces immune to the basic damage of the enemy's mass of magic missile force damage, then chain lightning to clear out tons of enemy minions, along with a bloom ritual to slow the enemy advance to a crawl.
All in all, I'm very happy of how things went- the pcs used a surprise attack, made excellent use of their rituals (the wizard didn't even have time to take a short rest in the prep time, going from ritual to ritual without a break instead) and using great tactics. They won a smashing one-sided victory- at least in the initial moment- and earned it. Go team pc!


I was concerned because the pcs have recruited a small army of about 160 people, and I really wanted to have a mass battle, but 4e combats tend to slowness. However, it worked! It was a bit long- probably 3 to 4 hours, all told- but we had a battle between the pcs' 160 (+ pcs themselves) and a force of about 50 or 60 npcs, many significantly tougher than the pcs.
One of the players owns the game Zombicide and several of its expansions, so he used those figures for their troops. The pics show the forces as the bad guys moved to engage, then later, after the pcs had won a stunning victory.
I used straight 4e with only a few small tweaks to the rules- 1. Formations of troops couldn't move through allies; and 2. Formations of troops had to act together and, when targeting an enemy formation, every hit was on a randomly determined member of the group that was within range. (The pcs had their forces in squads of 10, so there were a lot of "roll 20d20 and keep track of how many hits" moments [note that the pcs' javelin-throwing forces could throw two javelins as a standard action].)
The pcs attacked from surprise, sneaking into the escape tunnel into the location of the battle (which they had previously discovered), then using reverse portal to bring their armies through; they used a combination of a mass resist spell to make the majority of their forces immune to the basic damage of the enemy's mass of magic missile force damage, then chain lightning to clear out tons of enemy minions, along with a bloom ritual to slow the enemy advance to a crawl.
All in all, I'm very happy of how things went- the pcs used a surprise attack, made excellent use of their rituals (the wizard didn't even have time to take a short rest in the prep time, going from ritual to ritual without a break instead) and using great tactics. They won a smashing one-sided victory- at least in the initial moment- and earned it. Go team pc!

