I guess this is as good a thread as any to ask for SD advice. I noticed that the whole torch/threat of darkness was less dramatic that I expected. Even with having a torch go out it was pretty easy for a party member to light a new one. I made it a DC 12 check if they weren't in combat and DC 15 if they were so maybe they just got lucky with their rolls, a recurring theme to the day. Is there something I could have done differently? Also, the party had two clerics who never failed a light spell casting so that was just luck of the dice (that and the fact that neither lost a cure wounds check despite casting it a lot...grrrrr).