Random Height and Weight

It's cool man. If you didn't mean it that way, I apologize for coming on so strongly about it. I just don't see any reason to speak out against such a harmless chart that's admittedly optional even to players for those people that want it. If you're just piping in that it's not your style, than it's all good.

Play what you like :)
 

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Is there a good random height and weight chart for characters that considers the character's stats? I see the one in the 3.5 PHB, but it's a straight random roll. I am looking for a random chart that would provide modifiers to the throws based on the character's STR, CON, and DEX scores.

I have a chart I started due to a previous thread. It's not random generation, but it has charts loosely based on BMI comparing maximum Strength to minimum height/weight for Humans, Half-Elfs, Half-Orcs, Warforged, Dwarves, Gnomes, Halflings, Elves, Drow, and Goliaths. It helps provide some realistic weight ranges based on a comparison of Strength to Height and Weight. It also has some real world analysis and examples.

I wouldn't use Dex or Con to influence weight. Strength is the one that increases body mass most significantly. One could easily have increases or decreases in Dexterity or Constitution with absolutely no corresponding weight change. With Strength, there would almost always be a corresponding weight change.


About D&D Ability scores and real world correlations:

D&D Stength is mostly about the lifting capacity of muscles. In the real world, we accomplish this with Fast Twitch muscles. The "Strength" of a muscle is determined by it's cross-sectional density (Mass) and how efficient the muscle fibers "pull" together (like members of a team in a tug-of-war contest). This "efficiency" is determined by the neural connection with the brain and metabolic processes (energy). Increasing Strength will usually have a related increase in mass (and by extension: weight), but not always. Fast twitch muscles are those used for power and speed. A powerlifter and a sprinter are both concentrating on increasing the strength of their fast twitch muscles, just in different ways and with different isolation exercises - but it's still the same type of muscle. Unlike D&D ability scores, in the real world an improvement in strength always provides at least some increase in dexterity and flexibility. The stereotype of the muscle bound weightlifter just isn't true. Unlike D&D, running speed is more a product of Strength (and muscle coordination), and not Dexterity.

D&D Dexterity is a combination of two things: Muscle Coordination and Manual Dexterity (two seperate things combined for ease of play). Muscle Coordination is a combination of improved muscle strength in concert with increased neural pathways (or more dedicated processing in the brain) for improved brain-muscle coordination. Using a muscle in repetitive exercise both strengthens it and improves coordination with it. Unlike D&D, Dexterity and Strength are intrinsically linked in the real world. Manual dexterity (Hand-Eye coordination) is less linked with Strength - though repetitive hand exercises probably will improve the strength of hand muscles. But what we are usually talking about with manual dexterity is the ability to do fine detail work with your hands, or quick actions (playing an instrument, typing, playing video games, etc.). Manual Dexterity can be improved without a corresponding increase in overall body muscle coordination, and vice-versa.

Constitution in D&D is a combination of endurance and ability to resist things like disease, poison, etc. In the real world these are completely different things (though one may affect the other - but not always). Endurance is completely about the strength and efficiency of your slow twitch muscles. Someone with a naturally higher concentration of slow twitch muscle would naturally have more endurance. (The heart is 100% slow twitch muscle.) The ability to resist disease is completely different (your immune system), and resisting poison is also completely different (resistance depends upon weight, overall health, and the immune system a small amount). An increase in "structural" strength (provided by Constitution in the form of bonus Hit Points), is actually more to do with Strength. The Stronger you are, the harder your muscles can contract and the stronger your bones are. But, also for game play, D&D combines all of this into Constitution. In the real world, increasing your Strength and Dexterity would also impart an increase in overall health - meaning an increase in Constitution. Someone who concentrates only on endurance training (long distance runners) would likely be lighter, but that's because they are improving their slow twitch muscle strength at the sacrifice of their fast twitch muscle strength/density (which has the most impact on overall body mass) and reducing their overall body fat percentage.
 


Rolling for height and weight is not only useless but it can also create problems:

Player: "I want my character to be a skinny, short little fellow..."

DM: "Uuuum sorry for that,you just rolled maximum height and weight!... You might as well start imagining/describing your character according to that from now on!"
IMHO that is good thing if incredibly strong character HAS to be heavier. A 16 str human can lift 460 lb. above their head and cover 5' per round at a stagger, on a human being that's going to take noticeable muscle mass.

Water Bob, for humans, maybe something like this...

Height And Weight
The dice roll given in the Height Modifier column determines the character’s extra height beyond the base height. That same number The creatures strength score multiplied by the dice roll or quantity given in the Weight Modifier column determines the character’s extra weight beyond the base weight.

Human, male; Base Height 4' 10" +2d10, Base Weight 120 lb.+ ( Str x 2d4 )


Or, maybe just change the human BASE WEIGHT to Str score x 10 lb. This has the added benefit of removing the only difference between the genders left in the ruleset.
 
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D&D Stength is mostly about the lifting capacity of muscles.

I disagree.

Seeing how the Str modifier is the primary modifier to affect weapon use, I'd say it's more about swinging a sword effectively, just like a tennis players swings he racket affectively. This is a paradox since 1e. I could never understand how str can affect swordplay that much.
Real life swordsmen are everything but muscular.
So even though the ability is named STRENGTH, its actual use in the game suggests other things as well.

Other than that, I think your post was great.:)
 

I disagree.

Seeing how the Str modifier is the primary modifier to affect weapon use, I'd say it's more about swinging a sword effectively, just like a tennis players swings he racket affectively. This is a paradox since 1e. I could never understand how str can affect swordplay that much.
Some rulesets set Melee to hit on dexterity / agility, D&D keys melee off of STR barring special capabilities since it also uses armor as a damage preventer rather than damage absorber.

Strength (Str)
Strength measures your character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.

You apply your character’s Strength modifier to:

* Melee attack rolls.
* Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: Off-hand attacks receive only one-half the character’s Strength bonus, while two-handed attacks receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)
* Climb, Jump, and Swim checks. These are the skills that have Strength as their key ability.
* Strength checks (for breaking down doors and the like).
 

I disagree.

Seeing how the Str modifier is the primary modifier to affect weapon use, I'd say it's more about swinging a sword effectively, just like a tennis players swings he racket affectively. This is a paradox since 1e. I could never understand how str can affect swordplay that much.
Real life swordsmen are everything but muscular.
So even though the ability is named STRENGTH, its actual use in the game suggests other things as well.

Other than that, I think your post was great.:)

Yeah. Mechanically, the biggest impact Strength has is in combat - though it does determine lifting capacity and is used for Strength checks. I should have said, like Frank the DM excerpted from the books, that Strength is about the power of your muscles (in D&D), where dexterity is a combination of muscle coordination and manual dexterity (also in D&D).

Real life swordsmen are actually pretty strong though. They aren't big, which is what we usually think of when we envision "muscular". But, talk to any fencer and they'll tell you, successfully pulling off moves with the necessary speed requires significant strength. Hands, forearms, upper arm, shoulders, chest and back for weapon positioning; hips, abs, and legs for thrusting and movement. Fencers have scary strong hands and forearms. They remind me of the grip old dairy farmers have (from manual milking). In the real world, muscle coordination, speed, and strength are intimately interconnected. Look at sprinters today. In the past it was always assumed that strength training would just bulk you up and was counterproductive to speed - turns it out that's not correct. Look at Usain Bolt - he's 6'5" and about 210 lbs. He looks more like an NFL corner back or wide reciever, than anything sprinters looked like even just 30 years ago. One can, through isolation exercises, significantly increase strength with minimal increase in dexterity - but just about any other exercise that increases strength is going to also increase dexterity - and vice versa (and flexibility also).

We tend to instinctively equate power with size. We assume that the bigger, more muscular person is objectively stronger - but that's not true.

The most striking example I found is this:

Le Maosheng (China)
Height: 5’ 4"
Weight: 136 lbs. (probably about 10% to 15% body fat)
Men’s Olympic Weightlifting World Record
(Clean & Jerk) – 62 kg. weight category – 401.2 lbs.
D&D Strength: 21

Le+Maosheng+Clean.jpg
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Arnold Schwarzenegger (Austria/USA)
Height: 6’ 2"
Weight: 260 lbs. (235 lbs. competition, pictured – 5%-10% body fat)
6-Time Champion – Mr. Olympia
Top Lifts: 605 lbs. deadlift, 300 lbs. Clean & Jerk, 265 lbs. standing press
D&D Strength: 18/19

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Even though Arnold's muscles are significantly bigger, and at his peak of strength outweighed Le Maosheng by 100 to 125 pounds, Le Maosheng is significantly stronger. Maosheng could probably have outlifted Arnie in every exercise (whether bench, standing press, dead lifts, squats, and especially clean & jerk) by 30% to 40% - and that's comparing him to Arnie at his peak.

Bodybuilders specifically do exercises that are designed to increase muscle size by maximizing tears in the muscles and then flushing the muscles with blood. It does increase strength, as Arnie is obviously not a weakling, but it emphasizes size over strength. Powerlifters like Maosheng don't care a whit about how their muscles look - they only care about how strong they are, and exercise accordingly.

5'4" - 136 lbs.: 21 Stength. That just goes against all of our instincts as to what strength looks like. But there he is. And he's really not unique among powerlifters. Look at pictures of powerlifters in the lower weight categories (like Maosheng), and they are quite similiar. And almost all of them, regardless of weight category, would be stronger than Arnie at his peak (the rest would be at least as strong as Arnie).

Size isn't necessarily Power or Strength.

:)

 

Size isn't necessarily Power or Strength.

We tend to instinctively equate power with size. We assume that the bigger, more muscular person is objectively stronger - but that's not true.

100% with you on that one. This why i've been saying from the start that there shouldn't be a modifier on weight based on Str.


Real life swordsmen are actually pretty strong though. They aren't big, which is what we usually think of when we envision "muscular". But, talk to any fencer and they'll tell you, successfully pulling off moves with the necessary speed requires significant strength. Hands, forearms, upper arm, shoulders, chest and back for weapon positioning; hips, abs, and legs for thrusting and movement. Fencers have scary strong hands and forearms. They remind me of the grip old dairy farmers have (from manual milking).

Exactly. A fencer in the game with a Str of 16 could look like an average guy size-wise.

Yet the paradox remains for this specific fencer can lift 460 lb. above his head and cover 5' per round at a stagger, as frankthedm has pointed out.

In the real world, muscle coordination, speed, and strength are intimately interconnected. Look at sprinters today. In the past it was always assumed that strength training would just bulk you up and was counterproductive to speed - turns it out that's not correct.

Actually this IS correct... in a different cense... I don't think the example of the sprinter is very good one... but let me explain.

A sprinter does not differ much from the bodybuilder/powerlifter type. The both work their muscles very hard for a short period of time.
Sure, a sprinter is super fast, ...alas for 100 meters, in a straight line, on a flat surface, and for less than 10 seconds.
A powerlifter, does this exact same thing with weights. He can lift 400lbs a couple of times in a row, and then he'll rest.
But when judging the speed of a person i think it's appropriate that we see this from a different perspective.

The sprinter runs in a straight line, and his body and muscles are "locked" in a given position. Outside of that, his size and big muscles will work against him. The lack of flexibility will prove to be an actual flaw if we compare him to... say with a parkour runner.
In a multitude of environments and time limits/frames the sprinter is useless, when compared to builds able for a wider range of "speed" feats.

We are all aware that in races, the bigger the distance, the less bulky and muscular the competitors are... Going to the extreme opposite of the 100m sprinter is the marathon runner... obviously a "skinny" athlete.
...Sure we now begin treading in the territory of Constitution D&D-wise, but despite that, can we say that a marathon runner lucks "Strength" when compared to the sprinter?
Is the Sprinter "faster" than the marathon racer?

Strength has many faces, and i believe that in D&D it is better to embrace all those types under the single Str score.

The more we do that the more it makes cense how Str makes 50% of the attack roll.

And what if my 16str fence can lift 460 pounds overhead and walk with it?

Personally, I can live with that paradox better, than imagining that my 16str fencer is Arnie with a rapier and a dagger.
 
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...We are all aware that in races, the bigger the distance, the less bulky and muscular the competitors are... Going to the extreme opposite of the 100m sprinter is the marathon runner... obviously a "skinny" athlete.
...Sure we now begin treading in the territory of Constitution D&D-wise, but despite that, can we say that a marathon runner lucks "Strength" when compared to the sprinter?
Is the Sprinter "faster" than the marathon racer?

Strength has many faces, and i believe that in D&D it is better to embrace all those types under the single Str score.

The more we do that the more it makes cense how Str makes 50% of the attack roll.

And what if my 16str fence can lift 460 pounds overhead and walk with it?

Personally, I can live with that paradox better, than imagining that my 16str fencer is Arnie with a rapier and a dagger.

I agree with everything you're saying also. But I just can't help commenting...;)

Technically, Yes - a sprinter is stronger than a marathon runner, if we define strength as power. But in reality, you're right - they are apples and oranges.

A sprinter has a higher concentration (mass) of Fast Twitch muscle fibers than the marathon runner does, and those fast twitch muscles are more developed (more efficient due to exercise, better metabolic efficiency, more developed blood supply, more neural connections, etc.). A marathon runner has a higher concentration of slow twitch muscle fibers than the sprinter and they are more developed than the slow twitch muscle fibers the sprinter has. Put simply: the sprinter has stronger fast twitch muscles; the marathon runner has stronger slow twitch muscles. And remember also, endurance is part and parcel of the cardiovascular system also. A person with high endurance (meaning highly developed slow twitch muscles), has improved the effieciency (or Strength if you will) of the most important slow twitch muscles in the body: the heart and blood vessels. Even though in the real world, a very strong athlete (high fast-twitch muscle developement) wouldn't be able to effectively compete against a dedicated marathon runner in a road race. It doesn't mean they can't have high Endurance - just not as high as the marathon runner. At the same time, if the high endurance marathon runner had to perform a lot of explosive moves over a significant period of time, like for instance: playing football - they'd likely run out of gas long before the actual football player would, who has a higher proportion of fast twitch muscles.

So yeah, Strength has different faces.

And technically, Intelligence (IQ) isn't just one thing either. It can be broken down into: logical, linguistic, spatial, musical, kinesthetic, interpersonal, intrapersonal, naturalist, and existential. But as with Strength and Dexterity, even those are intricately interlinked with other things. Linguistic and Musical would link more with certain skills in D&D. Spatial would link up with skills like Spot and Listen, and of course Attack and Defense. Kinesthetic would be Dexterity. Interpersonal and Intrapersonal would be more Charisma. - And that would get just way too complicated. Humans are very complex machines that are almost impossible to quantify so simply (with just six scores).

But in standard D&D even though the six Abilities aren't necessarily accurate as direct correlates of real world equivalents, limiting it to these six and combining like abilities makes for easier game play. Which is fine with me too...most of the time.:p

For me, I'd envision the high strength but dextrous fencer as looking more like Le Maosheng. But I don't see a paradox with a fencer looking like Arnie. I just look at some of the incredibly dextrous things football players do (American Football), of which many have physiques very similar to Arnie, and then the visual doesn't seem so paradoxical to me anymore. But, I like to envision D&D combat as more the combat prevalent in the Early and High Middle Ages, rather than the Late Middle Ages and Renaissance. So lighter bladed, high dexterity fencing isn't really a factor for my visualisation. But D&D kind of mashes together all kinds of things that never existed together, so allowances need to be made for ease of gameplay and compatibility. In basic D&D, I'm cool with that.:)
 

But, I like to envision D&D combat as more the combat prevalent in the Early and High Middle Ages, rather than the Late Middle Ages and Renaissance. So lighter bladed, high dexterity fencing isn't really a factor for my visualisation.

I envision D&D the same way you describe it, ...I'd even say that my games yield more towards the Dark Ages than the Renaissance (which I actually hate...too many stockings for my tastes) on the spectrum of Middle Ages. I agree that during this period, fighting was more power/strength based than later times, but there are also plenty of examples (historical and fictional) that include lighter blades and more "Dexterity-based" weapons... a fine example being that of Little John's quarterstaff... Even the use of the germanic longsword, a weapon with roots deep in the Middle Ages, was based far more on technique and maneuverability than brute force (the Scottish Bastard Sword). Moreover the famous dagger was a secondary weapon throughout the entire human history, and was well known and used during the Dark Ages, the Middle ages and beyond...
Having said that... I must admit, that the first thing that springs to mind when i hear of Middle Ages-D&D fighting, is a great sword coming down with force upon a full plate.

But I don't see a paradox with a fencer looking like Arnie.

Now that i can't do. Not only i think his build is not appropriate for the style... but i also find it kind of funny.
Arnie with a two handed battle axe dressed in a wolf's skin... that i can do.


I just look at some of the incredibly dextrous things football players do (American Football), of which many have physiques very similar to Arnie, and then the visual doesn't seem so paradoxical to me anymore.

mmm... that's a good point... still it's very different from swordplay...

are you sure you don't get fooled by the bumpers? (ohh well... in Europe they don't even wear those...)
 
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