randomling
First Post
First point of order: if you're in S'mon's Borderlands game and StalkingBlue's Midnight game - GET OUT! Go on, go!
Okay, having got that out of the way:
I'm following Delgar's example and putting together my new setting with the help of the Dungeoncraft articles, and posting my results on ENWorld so that you lovely folks can help me out.
So, then.
Campaign Hook
"Sword and sorcery on the high seas" is the tagline that I'm going for. I really want a swashbuckling type setting with fireballs and muskets, and 7th Sea doesn't really inspire me (it's too low magic for my tastes) though I am going to steal some basic classes from the d20 version.
The "continent" of the campaign will be called The Hundred Islands. It's an archipelago, so seafaring is going to play a very important part in the campaign! No one really knows how many islands there are, but "around a hundred" seems to be the general count. Different counts and maps over the centuries have come up with different figures. The current map shows 103...
Secret #1
The reason for the differing counts of islands is that the number is actually not fixed. Islands appear and disappear at, to be honest, a fairly alarming rate. Look at a map of The Hundred Islands from 250 years ago and it shows only 98 islands. Seven new islands have appeared, and two have vanished, in that short time period. Why? I'm not sure yet...
(Next post will deal with basic goverment and religion.)
Okay, having got that out of the way:
I'm following Delgar's example and putting together my new setting with the help of the Dungeoncraft articles, and posting my results on ENWorld so that you lovely folks can help me out.

So, then.
Campaign Hook
"Sword and sorcery on the high seas" is the tagline that I'm going for. I really want a swashbuckling type setting with fireballs and muskets, and 7th Sea doesn't really inspire me (it's too low magic for my tastes) though I am going to steal some basic classes from the d20 version.
The "continent" of the campaign will be called The Hundred Islands. It's an archipelago, so seafaring is going to play a very important part in the campaign! No one really knows how many islands there are, but "around a hundred" seems to be the general count. Different counts and maps over the centuries have come up with different figures. The current map shows 103...
Secret #1
The reason for the differing counts of islands is that the number is actually not fixed. Islands appear and disappear at, to be honest, a fairly alarming rate. Look at a map of The Hundred Islands from 250 years ago and it shows only 98 islands. Seven new islands have appeared, and two have vanished, in that short time period. Why? I'm not sure yet...
(Next post will deal with basic goverment and religion.)
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