Infiniti2000
First Post
You might be thinking of Hit and Run, but that's only for a melee attack. Of course, you could always "waste" an unarmed kick in order to use it, which is what I have done from time to time myself.I'd swap Hunter's Teamwork for the one that allows you to shift before or after your attack, but I can't recall the name of it since that is what you said you want to be able to do.
I also recommend shifting the ability scores around a little, but given that you're using arrays you're options are limited. Still an 8 INT won't affect you.
I built my ranger with a little more strength, but not necessarily for melee (but it works okay for that), but so that I could climb better. The absolute best place for an archer is up out of reach. So, I learned to climb really well and did that at the beginning of combat (assuming a place to climb to). I also highly recommend quick draw. Unless your character is always holding his bow at the ready, with your high perception (and dex for initiative), you'll rarely be surprised, so being able to shoot your bow in the surprise round could be really important. It also adds to initiative.